//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "math/mBox.h" TEST(Box3F, GetOverlap) { Box3F b1(Point3F(-1, -1, -1), Point3F(1, 1, 1)); EXPECT_EQ(b1.getOverlap(b1), b1) << "A box's overlap with itself should be itself."; Box3F b2(Point3F(0, 0, 0), Point3F(1, 1, 1)); EXPECT_EQ(b1.getOverlap(b2), b2) << "Box's overlap should be the intersection of two boxes."; Box3F b3(Point3F(10, 10, 10), Point3F(11, 11, 11)); EXPECT_TRUE(b1.getOverlap(b3).isEmpty()) << "Overlap of boxes that do not overlap should be empty."; } #endif