//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "math/mPolyhedron.h" FIXTURE(Polyhedron) { protected: Vector planes; virtual void SetUp() { // Build planes for a unit cube centered at the origin. // Note that the normals must be facing inwards. planes.push_back(PlaneF(Point3F(-0.5f, 0.f, 0.f ), Point3F( 1.f, 0.f, 0.f))); planes.push_back(PlaneF(Point3F( 0.5f, 0.f, 0.f ), Point3F(-1.f, 0.f, 0.f))); planes.push_back(PlaneF(Point3F( 0.f, -0.5f, 0.f ), Point3F( 0.f, 1.f, 0.f))); planes.push_back(PlaneF(Point3F( 0.f, 0.5f, 0.f ), Point3F( 0.f, -1.f, 0.f))); planes.push_back(PlaneF(Point3F( 0.f, 0.f, -0.5f), Point3F( 0.f, 0.f, 1.f))); planes.push_back(PlaneF(Point3F( 0.f, 0.f, 0.5f), Point3F( 0.f, 0.f, -1.f))); } }; TEST_FIX(Polyhedron, BuildFromPlanes) { // Turn planes into a polyhedron. Polyhedron p1; p1.buildFromPlanes(PlaneSetF(planes.address(), planes.size())); // Check if we got a cube back. EXPECT_EQ(p1.getNumPoints(), 8); EXPECT_EQ(p1.getNumPlanes(), 6); EXPECT_EQ(p1.getNumEdges(), 12); // Add extra plane that doesn't contribute a new edge. Vector planes2 = planes; planes2.push_back( PlaneF( Point3F( 0.5f, 0.5f, 0.5f ), Point3F( -1.f, -1.f, -1.f ) ) ); // Turn them into another polyhedron. Polyhedron p2; p2.buildFromPlanes(PlaneSetF(planes2.address(), planes2.size())); // Check if we got a cube back. EXPECT_EQ(p2.getNumPoints(), 8); EXPECT_EQ(p2.getNumPlanes(), 6); EXPECT_EQ(p2.getNumEdges(), 12); } #endif