//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MATRIXSETDELEGATES_H_ #define _MATRIXSETDELEGATES_H_ // Access to the direct value #define MATRIX_SET_GET_VALUE_FN(xfm) _transform_##xfm #define MATRIX_SET_GET_VALUE(xfm) inline const MatrixF &MATRIX_SET_GET_VALUE_FN(xfm)() { return mTransform[xfm]; } #define MATRIX_SET_BIND_VALUE(xfm) mEvalDelegate[xfm].bind(this, &MatrixSet::MATRIX_SET_GET_VALUE_FN(xfm)) #define MATRIX_SET_IS_INVERSE_OF_FN(inv_xfm, src_xfm) _##inv_xfm##_is_inverse_of_##src_xfm #define MATRIX_SET_IS_INVERSE_OF(inv_xfm, src_xfm) inline const MatrixF &MATRIX_SET_IS_INVERSE_OF_FN(inv_xfm, src_xfm)() \ { \ m_matF_invert_to(mEvalDelegate[src_xfm](), mTransform[inv_xfm]); \ MATRIX_SET_BIND_VALUE(inv_xfm); \ return mTransform[inv_xfm]; \ } #define MATRIX_SET_MULT_ASSIGN_FN(matA, matB, matC) _##matC##_is_##matA##_x_##matB #define MATRIX_SET_MULT_ASSIGN(matA, matB, matC) inline const MatrixF &MATRIX_SET_MULT_ASSIGN_FN(matA, matB, matC)() \ { \ m_matF_x_matF_aligned(mEvalDelegate[matA](), mEvalDelegate[matB](), mTransform[matC]); \ MATRIX_SET_BIND_VALUE(matC); \ return mTransform[matC]; \ } #endif // _MATRIXSETDELEGATES_H_