//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SPHEREMESH_H_ #define _SPHEREMESH_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif //------------------------------------------------------------------------------ // Class: SphereMesh //------------------------------------------------------------------------------ // * ctor takes type of base polyhedron that is subdivided to create sphere // * getMesh(...) will subdivide the current mesh to the desired level where // (each level has 4 times the polys of the previous level) class SphereMesh { public: // regular polyhedra with triangle face polygons (num of faces) enum { Tetrahedron = 4, Octahedron = 8, Icosahedron = 20, MaxLevel = 5 }; struct Triangle { Triangle() {} Triangle(const Point3F &a, const Point3F &b, const Point3F &c) { pnt[0] = a; pnt[1] = b; pnt[2] = c; } Point3F pnt[3]; Point3F normal; }; struct TriangleMesh { U32 numPoly; Triangle * poly; }; SphereMesh(U32 baseType = Octahedron); ~SphereMesh(); const TriangleMesh * getMesh(U32 level = 0); private: TriangleMesh * createTetrahedron(); TriangleMesh * createOctahedron(); TriangleMesh * createIcosahedron(); Vector mDetails; void calcNormals(TriangleMesh *); TriangleMesh * subdivideMesh(TriangleMesh*); }; #endif