//----------------------------------------------------------------------------- // Copyright (c) 2014 Daniel Buckmaster // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _COVERPOINT_H_ #define _COVERPOINT_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _GFXSTATEBLOCK_H_ #include "gfx/gfxStateBlock.h" #endif #ifndef _GFXVERTEXBUFFER_H_ #include "gfx/gfxVertexBuffer.h" #endif #ifndef _GFXPRIMITIVEBUFFER_H_ #include "gfx/gfxPrimitiveBuffer.h" #endif class BaseMatInstance; class CoverPoint : public SceneObject { typedef SceneObject Parent; /// Network mask bits. enum MaskBits { TransformMask = Parent::NextFreeMask << 0, NextFreeMask = Parent::NextFreeMask << 1 }; public: CoverPoint(); virtual ~CoverPoint(); DECLARE_CONOBJECT(CoverPoint); /// Amount of cover provided at this point. enum Size { Prone, Crouch, Stand, NumSizes }; void setSize(Size size) { mSize = size; setMaskBits(TransformMask); } Size getSize() const { return mSize; } /// Is this point occupied? bool isOccupied() const { return mOccupied; } void setOccupied(bool occ) { mOccupied = occ; setMaskBits(TransformMask); } /// Get the normal of this point (i.e., the direction from which it provides cover). Point3F getNormal() const; F32 getQuality() const { return mQuality; } bool peekLeft() const { return mPeekLeft; } bool peekRight() const { return mPeekRight; } bool peekOver() const { return mPeekOver; } void setPeek(bool left, bool right, bool over) { mPeekLeft = left, mPeekRight = right, mPeekOver = over; } /// Init static buffers for rendering. static void initGFXResources(); /// @name SceneObject /// @{ static void initPersistFields(); bool onAdd(); void onRemove(); void onEditorEnable(); void onEditorDisable(); void inspectPostApply(); void setTransform(const MatrixF &mat); void prepRenderImage(SceneRenderState *state); void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat); /// @} /// @name NetObject /// @{ U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); /// @} protected: private: typedef GFXVertexPCN VertexType; static GFXStateBlockRef smNormalSB; static GFXVertexBufferHandle smVertexBuffer[NumSizes]; /// Size of this point. Size mSize; /// Quality of this point as cover. F32 mQuality; /// Can we look left around this cover? bool mPeekLeft; /// Can we look right around this cover? bool mPeekRight; /// Can we look up over this cover? bool mPeekOver; /// Is this point currently occupied? bool mOccupied; }; typedef CoverPoint::Size CoverPointSize; DefineEnumType(CoverPointSize); #endif