//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RECAST_POLYLIST_H_ #define _RECAST_POLYLIST_H_ #include "collision/abstractPolyList.h" #include "core/util/tVector.h" /// Represents polygons in the same manner as the .obj file format. Handy for /// padding data to Recast, since it expects this data format. At the moment, /// this class only accepts triangles. /// @see AbstractPolyList class RecastPolyList : public AbstractPolyList { public: /// @name AbstractPolyList /// @{ bool isEmpty() const; U32 addPoint(const Point3F &p); U32 addPlane(const PlaneF &plane); void begin(BaseMatInstance *material, U32 surfaceKey); void plane(U32 v1, U32 v2, U32 v3); void plane(const PlaneF& p); void plane(const U32 index); void vertex(U32 vi); void end(); /// @} /// @name Data interface /// @{ U32 getVertCount() const; const F32 *getVerts() const; U32 getTriCount() const; const S32 *getTris() const; void clear(); /// @} void renderWire() const; /// Default constructor. RecastPolyList(); /// Default destructor. ~RecastPolyList(); protected: /// Number of vertices defined. U32 nverts; /// Array of vertex coordinates. Size nverts*3 F32 *verts; /// Size of vertex array. U32 vertcap; /// Number of triangles defined. U32 ntris; /// Array of triangle vertex indices. Size ntris*3 S32 *tris; /// Size of triangle array. U32 tricap; /// Index of vertex we're adding to the current triangle. U8 vidx; /// Store a list of planes - not actually used. Vector planes; /// Another inherited utility function. const PlaneF& getIndexedPlane(const U32 index) { return planes[index]; } private: }; #endif