//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platformWin32/platformWin32.h" #include "platform/platformInput.h" #include "platform/nativeDialogs/msgBox.h" #include "console/console.h" #include "core/strings/unicode.h" #include "windowManager/platformWindowMgr.h" #include "windowManager/win32/win32Window.h" struct _FlagMap { S32 num; U32 flag; }; static _FlagMap sgButtonMap[] = { { MBOk, MB_OK }, { MBOkCancel, MB_OKCANCEL }, { MBRetryCancel, MB_RETRYCANCEL }, { MBSaveDontSave, MB_YESNO }, { MBSaveDontSaveCancel, MB_YESNOCANCEL }, { 0xffffffff, 0xffffffff } }; static _FlagMap sgIconMap[] = { { MIWarning, MB_ICONWARNING }, { MIInformation, MB_ICONINFORMATION }, { MIQuestion, MB_ICONQUESTION }, { MIStop, MB_ICONSTOP }, { 0xffffffff, 0xffffffff } }; static _FlagMap sgMsgBoxRetMap[] = { { IDCANCEL, MRCancel }, { IDNO, MRDontSave }, { IDOK, MROk}, { IDRETRY, MRRetry }, { IDYES, MROk }, { 0xffffffff, 0xffffffff } }; //----------------------------------------------------------------------------- static U32 getMaskFromID(_FlagMap *map, S32 id) { for(S32 i = 0;map[i].num != 0xffffffff && map[i].flag != 0xffffffff;++i) { if(map[i].num == id) return map[i].flag; } return 0; } //----------------------------------------------------------------------------- #ifndef TORQUE_SDL S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon) { PlatformWindow *pWindow = WindowManager->getFirstWindow(); // Get us rendering while we're blocking. winState.renderThreadBlocked = true; // We don't keep a locked mouse or else we're going // to end up possibly locking our mouse out of the // message box area bool cursorLocked = pWindow && pWindow->isMouseLocked(); if( cursorLocked ) pWindow->setMouseLocked( false ); // Need a visible cursor to click stuff accurately bool cursorVisible = !pWindow || pWindow->isCursorVisible(); if( !cursorVisible ) pWindow->setCursorVisible(true); #ifdef UNICODE const UTF16 *msg = createUTF16string(message); const UTF16 *t = createUTF16string(title); #else const UTF8 *msg = message; const UTF8 *t = title; #endif HWND parent = pWindow ? static_cast(pWindow)->getHWND() : NULL; S32 ret = ::MessageBox( parent, msg, t, getMaskFromID(sgButtonMap, buttons) | getMaskFromID(sgIconMap, icon)); #ifdef UNICODE delete [] msg; delete [] t; #endif // Dialog is gone. winState.renderThreadBlocked = false; if( cursorVisible == false ) pWindow->setCursorVisible( false ); if( cursorLocked == true ) pWindow->setMouseLocked( true ); return getMaskFromID(sgMsgBoxRetMap, ret); } #endif