//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORMFONT_H_ #include "platform/platformFont.h" #endif #ifndef _WINFONT_H_ #define _WINFONT_H_ class WinFont : public PlatformFont { private: HFONT mFont; TEXTMETRIC mTextMetric; public: WinFont(); virtual ~WinFont(); // PlatformFont virtual methods virtual bool isValidChar(const UTF16 ch) const; virtual bool isValidChar(const UTF8 *str) const; inline virtual U32 getFontHeight() const { return mTextMetric.tmHeight; } inline virtual U32 getFontBaseLine() const { return mTextMetric.tmAscent; } virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const; virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const; virtual bool create(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET); }; #endif // _WINFONT_H_