//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "core/strings/stringFunctions.h" #include "core/util/journal/process.h" void Platform::postQuitMessage(const S32 in_quitVal) { if (!Platform::getWebDeployment()) Process::requestShutdown(); } void Platform::debugBreak() { DebugBreak(); } void Platform::forceShutdown(S32 returnValue) { // Don't do an ExitProcess here or you'll wreak havoc in a multithreaded // environment. exit( returnValue ); } void Platform::outputDebugString( const char *string, ... ) { // Expand string. char buffer[ 2048 ]; va_list args; va_start( args, string ); dVsprintf( buffer, sizeof( buffer ), string, args ); va_end( args ); // Append a newline to buffer. This is better than calling OutputDebugStringA // twice as in a multi-threaded environment, some other thread may output some // stuff in between the two calls. U32 length = strlen( buffer ); if( length == ( sizeof( buffer ) - 1 ) ) length --; buffer[ length ] = '\n'; buffer[ length + 1 ] = '\0'; OutputDebugStringA( buffer ); }