//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // Grab the win32 headers so we can access QPC #define WIN32_LEAN_AND_MEAN #include #include "platform/platformTimer.h" #include "math/mMath.h" class Win32Timer : public PlatformTimer { private: S64 mPerfCountCurrent; S64 mPerfCountNext; S64 mFrequency; F64 mPerfCountRemainderCurrent; F64 mPerfCountRemainderNext; public: Win32Timer() { mPerfCountRemainderCurrent = 0.0f; mPerfCountRemainderNext = 0.0f; QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency); QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent); mPerfCountNext = 0.0; } const S32 getElapsedMs() { // Use QPC, update remainders so we don't leak time, and return the elapsed time. QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext); F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency)); elapsedF64 += mPerfCountRemainderCurrent; U32 elapsed = (U32)mFloor(elapsedF64); mPerfCountRemainderNext = elapsedF64 - F64(elapsed); return elapsed; } void reset() { // Do some simple copying to reset the timer to 0. mPerfCountCurrent = mPerfCountNext; mPerfCountRemainderCurrent = mPerfCountRemainderNext; } }; PlatformTimer *PlatformTimer::create() { return new Win32Timer(); }