//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WINVOLUME_H_ #define _WINVOLUME_H_ #ifndef _VOLUME_H_ #include "core/volume.h" #endif namespace Torque { using namespace FS; namespace Win32 { //----------------------------------------------------------------------------- class Win32FileSystem: public FileSystem { public: Win32FileSystem(String volume); ~Win32FileSystem(); String getTypeStr() const { return "Win32"; } FileNodeRef resolve(const Path& path); void verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info); FileNodeRef create(const Path& path,FileNode::Mode); bool remove(const Path& path); bool rename(const Path& from,const Path& to); Path mapTo(const Path& path); Path mapFrom(const Path& path); private: String mVolume; }; //----------------------------------------------------------------------------- /// Win32 stdio file access. /// This class makes use the fopen, fread and fwrite for buffered io. class Win32File: public File { public: ~Win32File(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); U64 getSize(); U32 getPosition(); U32 setPosition(U32,SeekMode); bool open(AccessMode); bool close(); U32 read(void* dst, U32 size); U32 write(const void* src, U32 size); private: friend class Win32FileSystem; U32 calculateChecksum(); Path mPath; String mName; void *mHandle; NodeStatus mStatus; Win32File(const Path &path, String name); bool _updateInfo(); void _updateStatus(); }; //----------------------------------------------------------------------------- class Win32Directory: public Directory { public: ~Win32Directory(); Path getName() const; NodeStatus getStatus() const; bool getAttributes(Attributes*); bool open(); bool close(); bool read(Attributes*); private: friend class Win32FileSystem; U32 calculateChecksum(); Path mPath; String mName; void *mHandle; NodeStatus mStatus; Win32Directory(const Path &path,String name); void _updateStatus(); }; } // Namespace } // Namespace #endif