//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _POSTEFFECTCOMMON_H_ #define _POSTEFFECTCOMMON_H_ #ifndef _DYNAMIC_CONSOLETYPES_H_ #include "console/dynamicTypes.h" #endif /// enum PFXRenderTime { /// Before a RenderInstManager bin. PFXBeforeBin, /// After a RenderInstManager bin. PFXAfterBin, /// After the diffuse rendering pass. PFXAfterDiffuse, /// When the end of the frame is reached. PFXEndOfFrame, /// This PostEffect is not processed by the manager. /// It will generate its texture when it is requested. PFXTexGenOnDemand }; DefineEnumType( PFXRenderTime ); /// PFXTargetClear specifies whether and how /// often a given PostEffect's target will be cleared. enum PFXTargetClear { /// Never clear the PostEffect target. PFXTargetClear_None, /// Clear once on create. PFXTargetClear_OnCreate, /// Clear before every draw. PFXTargetClear_OnDraw, }; DefineEnumType( PFXTargetClear ); /// PFXTargetViewport specifies how the viewport should be /// set up for a PostEffect's target. enum PFXTargetViewport { /// The default viewport set up to match the target size PFXTargetViewport_TargetSize, /// Use the current GFX viewport PFXTargetViewport_GFXViewport, /// Use the input texture 0 if it is named, otherwise /// revert to PFXTargetViewport_TargetSize if there is none PFXTargetViewport_NamedInTexture0, }; DefineEnumType( PFXTargetViewport ); /// struct PFXFrameState { MatrixF worldToCamera; MatrixF cameraToScreen; PFXFrameState() : worldToCamera( true ), cameraToScreen( true ) { } }; /// GFX_DeclareTextureProfile( PostFxTextureProfile ); GFX_DeclareTextureProfile( PostFxTextureSRGBProfile ); GFX_DeclareTextureProfile( VRTextureProfile ); GFX_DeclareTextureProfile( VRDepthProfile ); /// GFXDeclareVertexFormat( PFXVertex ) { /// xyz position. Point3F point; /// The screen space texture coord. Point2F texCoord; /// Point3F wsEyeRay; }; #endif // _POSTEFFECTCOMMON_H_