//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _POSTEFFECTVIS_H_ #define _POSTEFFECTVIS_H_ #ifndef _TSINGLETON_H_ #include "core/util/tSingleton.h" #endif #ifndef _POST_EFFECT_H_ #include "postFx/postEffect.h" #endif class GuiWindowCtrl; class GuiBitmapCtrl; class GuiControl; class PostEffectVis { // Protected constructor. // Use PFXVIS define to access singleton. PostEffectVis(); friend class ManagedSingleton; public: ~PostEffectVis(); /// Open visualization windows for all input and target textures. void open( PostEffect *pfx ); /// Close all visualization windows. void clear(); /// Hide or show all visualization windows. void setVisible( bool visible ); /// Callback from PostEffectManager at the start of a frame. void onStartOfFrame(); /// Callback from PostEffect to update visualization. void onPFXProcessed( PostEffect *pfx ); /// Callback when a visualization window is closed. void onWindowClosed( GuiWindowCtrl *ctrl ); protected: /// Get or create the content control, the parent of all visualization windows. GuiControl* _getContentControl(); protected: enum TexIndex { Target = 0, Input1, Input2, Input3, Input4, TexCount }; /// Structure representing a single 'opened' PostEffect /// including GuiControls for displaying any input/target textures. struct VisWindow { PostEffect *pfx; GuiWindowCtrl *window[TexCount]; GuiBitmapCtrl *bmp[TexCount]; }; void _setDefaultCaption( VisWindow &vis, U32 texIndex ); typedef Vector< VisWindow > VisVector; VisVector mWindows; GuiControl *mContent; public: // For ManagedSingleton. static const char* getSingletonName() { return "PostEffectVis"; } }; class PfxVis { DECLARE_STATIC_CLASS(PfxVis) }; /// Returns the PostEffectVis singleton. #define PFXVIS ManagedSingleton::instance() #endif // _POSTEFFECTVIS_H_