//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "renderObjectMgr.h" #include "console/consoleTypes.h" #include "scene/sceneObject.h" #include "materials/materialManager.h" #include "scene/sceneRenderState.h" IMPLEMENT_CONOBJECT(RenderObjectMgr); ConsoleDocClass( RenderObjectMgr, "@brief A render bin which uses object callbacks for rendering.\n\n" "This render bin gathers object render instances and calls its delegate " "method to perform rendering. It is used infrequently for specialized " "scene objects which perform custom rendering.\n\n" "@ingroup RenderBin\n" ); RenderObjectMgr::RenderObjectMgr() : RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f) { mOverrideMat = NULL; } RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder) : RenderBinManager(riType, renderOrder, processAddOrder) { mOverrideMat = NULL; } void RenderObjectMgr::initPersistFields() { Parent::initPersistFields(); } void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat) { mOverrideMat = overrideMat; } //----------------------------------------------------------------------------- // render objects //----------------------------------------------------------------------------- void RenderObjectMgr::render( SceneRenderState *state ) { PROFILE_SCOPE(RenderObjectMgr_render); // Early out if nothing to draw. if(!mElementList.size()) return; // Check if bin is disabled in advanced lighting. if ( MATMGR->getDeferredEnabled() && mBasicOnly ) return; for( U32 i=0; i(mElementList[i].inst); if ( ri->renderDelegate ) ri->renderDelegate( ri, state, mOverrideMat ); } }