//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SCENEAMBIENTSOUNDOBJECT_H_ #define _SCENEAMBIENTSOUNDOBJECT_H_ class SFXAmbience; /// Template mixin to add ability to hold a custom SFXAmbience to /// a SceneObject. template< typename Base > class SceneAmbientSoundObject : public Base { public: typedef Base Parent; protected: enum { SoundMask = Parent::NextFreeMask << 0, ///< Ambient sound properties have changed. NextFreeMask = Parent::NextFreeMask << 1, }; /// Ambient sound properties for this space. SFXAmbience* mSoundAmbience; public: SceneAmbientSoundObject(); /// Set the ambient sound properties for the space. void setSoundAmbience( SFXAmbience* ambience ); // SimObject. static void initPersistFields(); // NetObject. virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ); virtual void unpackUpdate( NetConnection* connection, BitStream* stream ); // SceneObject. virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; } private: // Console field getters/setters. static bool _setSoundAmbience( void* object, const char* index, const char* data ); }; #endif // !_SCENEAMBIENTSOUNDOBJECT_H_