//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SCENEAMBIENTSOUNDOBJECT_IMPL_H_ #define _SCENEAMBIENTSOUNDOBJECT_IMPL_H_ #include "platform/platform.h" #include "scene/mixin/sceneAmbientSoundObject.h" #include "T3D/sfx/sfx3DWorld.h" #include "sfx/sfxTypes.h" #include "sfx/sfxAmbience.h" #include "core/stream/bitStream.h" #include "console/engineAPI.h" //----------------------------------------------------------------------------- template< typename Base > SceneAmbientSoundObject< Base >::SceneAmbientSoundObject() : mSoundAmbience( NULL ) { } //----------------------------------------------------------------------------- template< typename Base > void SceneAmbientSoundObject< Base >::initPersistFields() { Parent::addGroup( "Sound" ); Parent::addProtectedField( "soundAmbience", TypeSFXAmbienceName, Offset( mSoundAmbience, SceneAmbientSoundObject ), &_setSoundAmbience, &defaultProtectedGetFn, "Ambient sound environment for the space." ); Parent::endGroup( "Sound" ); Parent::initPersistFields(); } //----------------------------------------------------------------------------- template< typename Base > U32 SceneAmbientSoundObject< Base >::packUpdate( NetConnection* connection, U32 mask, BitStream* stream ) { U32 retMask = Parent::packUpdate( connection, mask, stream ); if( stream->writeFlag( mask & SoundMask ) ) sfxWrite( stream, mSoundAmbience ); return retMask; } //----------------------------------------------------------------------------- template< typename Base > void SceneAmbientSoundObject< Base >::unpackUpdate( NetConnection* connection, BitStream* stream ) { Parent::unpackUpdate( connection, stream ); if( stream->readFlag() ) // SoundMask { SFXAmbience* ambience; String errorStr; if( !sfxReadAndResolve( stream, &ambience, errorStr ) ) Con::errorf( "SceneAmbientSoundObject::unpackUpdate - bad packet: %s", errorStr.c_str() ); else setSoundAmbience( ambience ); } } //----------------------------------------------------------------------------- template< typename Base > void SceneAmbientSoundObject< Base >::setSoundAmbience( SFXAmbience* ambience ) { if( mSoundAmbience == ambience ) return; mSoundAmbience = ambience; if( this->isServerObject() ) this->setMaskBits( SoundMask ); else if( this->isProperlyAdded() && gSFX3DWorld ) gSFX3DWorld->notifyChanged( this ); } //----------------------------------------------------------------------------- template< typename Base > bool SceneAmbientSoundObject< Base >::_setSoundAmbience( void* object, const char* index, const char* data ) { SceneAmbientSoundObject* p = reinterpret_cast< SceneAmbientSoundObject* >( object ); SFXAmbience* ambience = EngineUnmarshallData< SFXAmbience* >()( data ); p->setSoundAmbience( ambience ); return false; } #endif // _SCENEAMBIENTSOUNDOBJECT_IMPL_H_