//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PATHMANAGER_H_ #define _PATHMANAGER_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif #ifndef _MQUAT_H_ #include "math/mQuat.h" #endif #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif class NetConnection; class BitStream; class PathManager { friend class PathManagerEvent; private: struct PathEntry { U32 totalTime; bool looping; Vector positions; Vector rotations; Vector smoothingType; Vector msToNext; PathEntry() { totalTime = 0; VECTOR_SET_ASSOCIATION(positions); VECTOR_SET_ASSOCIATION(rotations); VECTOR_SET_ASSOCIATION(smoothingType); VECTOR_SET_ASSOCIATION(msToNext); } }; Vector mPaths; public: enum PathType { BackAndForth, Looping }; public: PathManager(const bool isServer); ~PathManager(); void clearPaths(); //-------------------------------------- Path querying public: bool isValidPath(const U32 id) const; void getPathPosition(const U32 id, const F64 msPosition, Point3F& rPosition, QuatF &rotation); U32 getPathTotalTime(const U32 id) const; U32 getPathNumWaypoints(const U32 id) const; U32 getWaypointTime(const U32 id, const U32 wayPoint) const; F64 getClosestTimeToPoint(const U32 id, const Point3F p); F64 getClosestTimeToPoint(const U32 id, const Point3F p, const F64 tMin, const F64 tMax); U32 getPathTimeBits(const U32 id); U32 getPathWaypointBits(const U32 id); //-------------------------------------- Path Registration/Transmission/Management public: // Called after mission load to clear out the paths on the client, and to transmit // the information for the current mission's paths. void transmitPaths(NetConnection*); void transmitPath(U32); U32 allocatePathId(); void updatePath(const U32 id, const Vector&, const Vector&, const Vector&, const Vector&, const bool looping); //-------------------------------------- State dumping/reading public: bool dumpState(BitStream*) const; bool readState(BitStream*); private: bool mIsServer; }; struct PathNode { Point3F position; QuatF rotation; U32 smoothingType; U32 msToNext; }; extern PathManager* gClientPathManager; extern PathManager* gServerPathManager; //-------------------------------------------------------------------------- inline bool PathManager::isValidPath(const U32 id) const { return (id < U32(mPaths.size())) && mPaths[id]->positions.size() > 0; } #endif // _H_PATHMANAGER