//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SHADERCOMP_HLSL_H_ #define _SHADERCOMP_HLSL_H_ #ifndef _SHADERCOMP_H_ #include "shaderGen/shaderComp.h" #endif class ShaderConnectorHLSL : public ShaderConnector { private: static S32 QSORT_CALLBACK _hlsl4VarSort(const void* e1, const void* e2); public: // ShaderConnector virtual Var* getElement( RegisterType type, U32 numElements = 1, U32 numRegisters = -1 ); virtual Var* getIndexedElement( U32 index, RegisterType type, U32 numElements = 1, U32 numRegisters = -1 ); virtual void setName( const char *newName ); virtual void reset(); virtual void sortVars(); virtual void print( Stream &stream, bool isVertexShader ); }; class ParamsDefHLSL : public ParamsDef { protected: virtual void assignConstantNumbers(); }; class VertexParamsDefHLSL : public ParamsDefHLSL { public: virtual void print( Stream &stream, bool isVerterShader ); }; class PixelParamsDefHLSL : public ParamsDefHLSL { public: virtual void print( Stream &stream, bool isVerterShader ); }; #endif // _SHADERCOMP_HLSL_H_