//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _NETSTRINGTABLE_H_ #define _NETSTRINGTABLE_H_ #ifndef _DATACHUNKER_H_ #include "core/dataChunker.h" #endif #ifndef _CONSOLE_H_ #include "console/console.h" #endif class NetConnection; class NetStringHandle; extern U32 GameAddTaggedString(const char *string); class NetStringTable { friend class NetStringHandle; friend U32 GameAddTaggedString(const char *string); #ifdef TORQUE_DEBUG_NET friend class RemoteCommandEvent; #endif enum Constants : U32 { InitialSize = 16, InvalidEntry = 0xFFFFFFFF, HashTableSize = 2128, DataChunkerSize = 65536 }; struct Entry { char *string; U32 refCount; U32 scriptRefCount; U32 next; U32 link; U32 prevLink; U32 seq; }; U32 size; U32 firstFree; U32 firstValid; Entry *table; U32 hashTable[HashTableSize]; DataChunker *allocator; NetStringTable(); ~NetStringTable(); U32 addString(const char *string); // XA: Moved this ones to public to avoid using the friend_ConsoleMethod hack. public: const char *lookupString(U32 id); void removeString(U32 id, bool script = false); void incStringRefScript(U32 id); private: void incStringRef(U32 id); void repack(); public: static void create(); static void destroy(); static void expandString(NetStringHandle &string, char *buf, U32 bufSize, U32 argc, const char **argv); #if defined(TORQUE_DEBUG) void dumpToConsole(); #endif // DEBUG }; extern NetStringTable *gNetStringTable; // This class represents what is known as a "tagged string" in script. // It is essentially a networked version of the string table. The full string // is only transmitted once; then future references only need to transmit // the id. class NetStringHandle { U32 index; public: NetStringHandle() { index = 0; } NetStringHandle(const NetStringHandle &string) { index = string.index; if(index) gNetStringTable->incStringRef(index); } NetStringHandle(const char *string) { index = gNetStringTable->addString(string); } NetStringHandle(U32 initIndex) { index = initIndex; if(index) gNetStringTable->incStringRef(index); } ~NetStringHandle() { if(index) gNetStringTable->removeString(index); } void setFromIndex(U32 newIndex) { if(index) gNetStringTable->removeString(index); index = newIndex; } bool operator==(const NetStringHandle &s) const { return index == s.index; } bool operator!=(const NetStringHandle &s) const { return index != s.index; } NetStringHandle &operator=(const NetStringHandle &s) { if(index) gNetStringTable->removeString(index); index = s.index; if(index) gNetStringTable->incStringRef(index); return *this; } const char *getString() const { if(index) return gNetStringTable->lookupString(index); else return NULL; } bool isNull() const { return index == 0; } bool isValidString() const { return index != 0; } U32 getIndex() const { return index; } }; #endif