//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _COLLADA_APPSEQUENCE_H_ #define _COLLADA_APPSEQUENCE_H_ #ifndef _APPSEQUENCE_H_ #include "ts/loader/appSequence.h" #endif class domAnimation_clip; class ColladaExtension_animation_clip; class ColladaAppSequence : public AppSequence { const domAnimation_clip* pClip; ColladaExtension_animation_clip* clipExt; F32 seqStart; F32 seqEnd; void setAnimationActive(const domAnimation* anim, bool active); public: ColladaAppSequence(const domAnimation_clip* clip); ~ColladaAppSequence(); void setActive(bool active); const domAnimation_clip* getClip() const { return pClip; } S32 getNumTriggers(); void getTrigger(S32 index, TSShape::Trigger& trigger); const char* getName() const; F32 getStart() const { return seqStart; } F32 getEnd() const { return seqEnd; } void setEnd(F32 end) { seqEnd = end; } U32 getFlags() const; F32 getPriority(); F32 getBlendRefTime(); }; #endif // _COLLADA_APPSEQUENCE_H_