//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _COLLADA_SHAPELOADER_H_ #define _COLLADA_SHAPELOADER_H_ #ifndef _TSSHAPELOADER_H_ #include "ts/loader/tsShapeLoader.h" #endif class domCOLLADA; class domAnimation; struct AnimChannels; //----------------------------------------------------------------------------- class ColladaShapeLoader : public TSShapeLoader { friend TSShape* loadColladaShape(const Torque::Path &path); domCOLLADA* root; Vector animations; ///< Holds all animation channels for deletion after loading void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime); void cleanup(); public: ColladaShapeLoader(domCOLLADA* _root); ~ColladaShapeLoader(); void enumerateScene(); bool ignoreNode(const String& name); bool ignoreMesh(const String& name); void computeBounds(Box3F& bounds); static bool canLoadCachedDTS(const Torque::Path& path); static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath); static domCOLLADA* getDomCOLLADA(const Torque::Path& path); static domCOLLADA* readColladaFile(const String& path); }; #endif // _COLLADA_SHAPELOADER_H_