//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "core/strings/unicode.h" #include "math/mMath.h" #include "windowManager/sdl/sdlWindow.h" #include "windowManager/sdl/sdlWindowMgr.h" #include "windowManager/sdl/sdlCursorController.h" #include "platform/platformInput.h" #include "SDL.h" static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]= { { PlatformCursorController::curArrow, SDL_SYSTEM_CURSOR_ARROW , NULL }, { PlatformCursorController::curWait, SDL_SYSTEM_CURSOR_WAIT, NULL }, { PlatformCursorController::curPlus, SDL_SYSTEM_CURSOR_CROSSHAIR, NULL }, { PlatformCursorController::curResizeVert, SDL_SYSTEM_CURSOR_SIZEWE, NULL }, { PlatformCursorController::curResizeHorz, SDL_SYSTEM_CURSOR_SIZENS, NULL }, { PlatformCursorController::curResizeAll, SDL_SYSTEM_CURSOR_SIZEALL, NULL }, { PlatformCursorController::curIBeam, SDL_SYSTEM_CURSOR_IBEAM, NULL }, { PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL }, { PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL }, { PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL }, { PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL }, { PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL }, }; U32 PlatformCursorControllerSDL::getDoubleClickTime() { // TODO SDL return 500; } S32 PlatformCursorControllerSDL::getDoubleClickWidth() { // TODO SDL return 32; } S32 PlatformCursorControllerSDL::getDoubleClickHeight() { // TODO SDL return 32; } void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y ) { SDL_WarpMouseGlobal(x, y); } void PlatformCursorControllerSDL::getCursorPosition( Point2I &point ) { SDL_GetGlobalMouseState( &point.x, &point.y ); } void PlatformCursorControllerSDL::setCursorVisible( bool visible ) { SDL_ShowCursor( visible ); } bool PlatformCursorControllerSDL::isCursorVisible() { return SDL_ShowCursor( -1 );; } void PlatformCursorControllerSDL::setCursorShape(U32 cursorID) { SDL_Cursor* cursor = NULL; for(S32 i = 0; i < numPlatformCursors; ++i) { if(cursorID == sgCursorShapeMap[i].id) { if( !sgCursorShapeMap[i].cursor ) sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID ); cursor = sgCursorShapeMap[i].cursor; break; } } if( !cursor ) return; SDL_SetCursor(cursor); } void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload ) { // TODO SDL AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented"); }