//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SDL_CURSORCONTROLLER_H_ #define _SDL_CURSORCONTROLLER_H_ #include "windowManager/platformCursorController.h" class PlatformCursorControllerSDL : public PlatformCursorController { public: PlatformCursorControllerSDL( PlatformWindow *owner ) : PlatformCursorController( owner ) { pushCursor( PlatformCursorController::curArrow ); }; virtual void setCursorPosition( S32 x, S32 y ); virtual void getCursorPosition( Point2I &point ); virtual void setCursorVisible( bool visible ); virtual bool isCursorVisible(); void setCursorShape( U32 cursorID ); void setCursorShape( const UTF8 *fileName, bool reload ); U32 getDoubleClickTime(); S32 getDoubleClickWidth(); S32 getDoubleClickHeight(); }; #endif