/* * Copyright 2006 Sony Computer Entertainment Inc. * * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at: * http://research.scea.com/scea_shared_source_license.html * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. See the License for the specific language governing permissions and limitations under the * License. */ #ifndef daeRefCountedObj_h #define daeRefCountedObj_h #include #include class DLLSPEC daeRefCountedObj { protected: mutable daeInt _refCount; public: daeRefCountedObj(); virtual ~daeRefCountedObj(); /** * Decrements the reference count and deletes the object if reference count is zero. * @note Should not be used externally if daeSmartRefs are being used, they call it * automatically. */ void release() const; /** * Increments the reference count of this element. * @note Should not be used externally if daeSmartRefs are being used, they call it * automatically. */ void ref() const; }; void DLLSPEC checkedRelease(const daeRefCountedObj* obj); void DLLSPEC checkedRef(const daeRefCountedObj* obj); #endif