#ifndef CONVEX_DECOMPOSITION_H #define CONVEX_DECOMPOSITION_H /* NvConvexDecomposition.h : The main interface to the convex decomposition library. */ /*! ** ** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com ** ** Portions of this source has been released with the PhysXViewer application, as well as ** Rocket, CreateDynamics, ODF, and as a number of sample code snippets. ** ** If you find this code useful or you are feeling particularily generous I would ** ask that you please go to http://www.amillionpixels.us and make a donation ** to Troy DeMolay. ** ** DeMolay is a youth group for young men between the ages of 12 and 21. ** It teaches strong moral principles, as well as leadership skills and ** public speaking. The donations page uses the 'pay for pixels' paradigm ** where, in this case, a pixel is only a single penny. Donations can be ** made for as small as $4 or as high as a $100 block. Each person who donates ** will get a link to their own site as well as acknowledgement on the ** donations blog located here http://www.amillionpixels.blogspot.com/ ** ** If you wish to contact me you can use the following methods: ** ** Skype ID: jratcliff63367 ** Yahoo: jratcliff63367 ** AOL: jratcliff1961 ** email: jratcliffscarab@gmail.com ** ** ** The MIT license: ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ** copies of the Software, and to permit persons to whom the Software is furnished ** to do so, subject to the following conditions: ** ** The above copyright notice and this permission notice shall be included in all ** copies or substantial portions of the Software. ** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, ** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN ** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "NvSimpleTypes.h" namespace CONVEX_DECOMPOSITION { struct ConvexHullResult { NxU32 mVcount; // number of vertices. NxF32 *mVertices; // vertex positions. NxU32 mTcount; // number of triangles. NxU32 *mIndices; // indexed triangle list. }; class iConvexDecomposition { public: virtual void reset(void) = 0; // reset the input mesh data. virtual bool addTriangle(const NxF32 *p1,const NxF32 *p2,const NxF32 *p3) = 0; // add the input mesh one triangle at a time. virtual NxU32 computeConvexDecomposition(NxF32 skinWidth=0, // Skin width on the convex hulls generated NxU32 decompositionDepth=8, // recursion depth for convex decomposition. NxU32 maxHullVertices=64, // maximum number of vertices in output convex hulls. NxF32 concavityThresholdPercent=0.1f, // The percentage of concavity allowed without causing a split to occur. NxF32 mergeThresholdPercent=30.0f, // The percentage of volume difference allowed to merge two convex hulls. NxF32 volumeSplitThresholdPercent=0.1f, // The percentage of the total volume of the object above which splits will still occur. bool useInitialIslandGeneration=true, // whether or not to perform initial island generation on the input mesh. bool useIslandGeneration=false, // Whether or not to perform island generation at each split. Currently disabled due to bug in RemoveTjunctions bool useBackgroundThread=true) = 0; // Whether or not to compute the convex decomposition in a background thread, the default is true. virtual bool isComputeComplete(void) = 0; // if building the convex hulls in a background thread, this returns true if it is complete. virtual bool cancelCompute(void) = 0; // cause background thread computation to abort early. Will return no results. Use 'isComputeComplete' to confirm the thread is done. virtual NxU32 getHullCount(void) = 0; // returns the number of convex hulls produced. virtual bool getConvexHullResult(NxU32 hullIndex,ConvexHullResult &result) = 0; // returns each convex hull result. protected: virtual ~iConvexDecomposition(void) { } }; iConvexDecomposition * createConvexDecomposition(void); void releaseConvexDecomposition(iConvexDecomposition *ic); }; // end of namespace #endif