//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _AICONNECTION_H_ #define _AICONNECTION_H_ #ifndef _GAMECONNECTION_H_ #include "T3D/gameBase/gameConnection.h" #endif #ifndef _MOVEMANAGER_H_ #include "T3D/gameBase/moveManager.h" #endif //----------------------------------------------------------------------------- class AIConnection : public GameConnection { typedef GameConnection Parent; protected: Move mMove; public: AIConnection(); DECLARE_CONOBJECT( AIConnection ); // Interface const Move& getMove(); void setMove(Move *m); // GameConnection overrides void clearMoves(U32 n); virtual U32 getMoveList(Move **,U32 *numMoves); }; #endif