//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _CONTAINERQUERY_H_ #define _CONTAINERQUERY_H_ #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif #ifndef _STRINGTABLE_H_ #include "core/stringTable.h" #endif #ifndef _MBOX_H_ #include "math/mBox.h" #endif class SceneObject; class WaterObject; struct ContainerQueryInfo { ContainerQueryInfo() : box(-1,-1,-1,1,1,1), mass(1.0f), waterCoverage(0.0f), waterHeight(0.0f), waterDensity(0.0f), waterViscosity(0.0f), gravityScale(1.0f), appliedForce(0,0,0), waterObject(NULL) { } //SceneObject *sceneObject; Box3F box; F32 mass; F32 waterCoverage; F32 waterHeight; F32 waterDensity; F32 waterViscosity; String liquidType; F32 gravityScale; Point3F appliedForce; WaterObject *waterObject; }; extern void findRouter( SceneObject *obj, void *key ); extern void waterFind( SceneObject *obj, void *key ); extern void physicalZoneFind( SceneObject *obj, void *key ); #endif // _CONTAINERQUERY_H_