//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PARTICLEEMITTERDUMMY_H_ #define _PARTICLEEMITTERDUMMY_H_ #ifndef _GAMEBASE_H_ #include "T3D/gameBase/gameBase.h" #endif class ParticleEmitterData; class ParticleEmitter; //***************************************************************************** // ParticleEmitterNodeData //***************************************************************************** class ParticleEmitterNodeData : public GameBaseData { typedef GameBaseData Parent; protected: bool onAdd(); //-------------------------------------- Console set variables public: F32 timeMultiple; //-------------------------------------- load set variables public: public: ParticleEmitterNodeData(); ~ParticleEmitterNodeData(); void packData(BitStream*); void unpackData(BitStream*); bool preload(bool server, String &errorStr); DECLARE_CONOBJECT(ParticleEmitterNodeData); static void initPersistFields(); }; //***************************************************************************** // ParticleEmitterNode //***************************************************************************** class ParticleEmitterNode : public GameBase { typedef GameBase Parent; enum MaskBits { StateMask = Parent::NextFreeMask << 0, EmitterDBMask = Parent::NextFreeMask << 1, NextFreeMask = Parent::NextFreeMask << 2, }; private: ParticleEmitterNodeData* mDataBlock; protected: bool onAdd(); void onRemove(); bool onNewDataBlock( GameBaseData *dptr, bool reload ); void inspectPostApply(); ParticleEmitterData* mEmitterDatablock; S32 mEmitterDatablockId; bool mActive; SimObjectPtr mEmitter; F32 mVelocity; public: ParticleEmitterNode(); ~ParticleEmitterNode(); ParticleEmitter *getParticleEmitter() {return mEmitter;} // Time/Move Management public: void processTick(const Move* move); void advanceTime(F32 dt); DECLARE_CONOBJECT(ParticleEmitterNode); static void initPersistFields(); U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream); void unpackUpdate(NetConnection *conn, BitStream* stream); inline bool getActive( void ) { return mActive; }; inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); }; void setEmitterDataBlock(ParticleEmitterData* data); }; #endif // _H_PARTICLEEMISSIONDUMMY