//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _POINTLIGHT_H_ #define _POINTLIGHT_H_ #ifndef _LIGHTBASE_H_ #include "T3D/lightBase.h" #endif class PointLight : public LightBase { typedef LightBase Parent; protected: F32 mRadius; // LightBase void _conformLights(); void _renderViz( SceneRenderState *state ); public: PointLight(); virtual ~PointLight(); // ConsoleObject DECLARE_CONOBJECT( PointLight ); static void initPersistFields(); // SceneObject virtual void setScale( const VectorF &scale ); // NetObject U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ); void unpackUpdate( NetConnection *conn, BitStream *stream ); }; #endif // _POINTLIGHT_H_