//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "T3D/staticShape.h" class ScopeAlwaysShape : public StaticShape { typedef StaticShape Parent; public: ScopeAlwaysShape(); static void initPersistFields(); DECLARE_CONOBJECT(ScopeAlwaysShape); }; ScopeAlwaysShape::ScopeAlwaysShape() { mNetFlags.set(Ghostable|ScopeAlways); mTypeMask |= StaticShapeObjectType; } void ScopeAlwaysShape::initPersistFields() { docsURL; Parent::initPersistFields(); } IMPLEMENT_CO_NETOBJECT_V1(ScopeAlwaysShape); ConsoleDocClass( ScopeAlwaysShape, "@brief StaticShape object which is always scoped.\n\n" "@note Exists for backwards compatibility, no real use anymore. Go with TSStatic or a standard StaticShape instead.\n\n" "@internal\n" );