//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _STATICSHAPE_H_ #define _STATICSHAPE_H_ #ifndef _SHAPEBASE_H_ #include "T3D/shapeBase.h" #endif //---------------------------------------------------------------------------- struct StaticShapeData: public ShapeBaseData { typedef ShapeBaseData Parent; public: StaticShapeData(); bool noIndividualDamage; S32 dynamicTypeField; bool isShielded; F32 energyPerDamagePoint; // Re-added for AFX // DECLARE_CONOBJECT(StaticShapeData); static void initPersistFields(); virtual void packData(BitStream* stream); virtual void unpackData(BitStream* stream); public: StaticShapeData(const StaticShapeData&, bool = false); virtual bool allowSubstitutions() const { return true; } }; //---------------------------------------------------------------------------- class StaticShape: public ShapeBase { typedef ShapeBase Parent; StaticShapeData* mDataBlock; bool mPowered; void onUnmount(SceneObject* obj,S32 node); protected: enum MaskBits { PositionMask = Parent::NextFreeMask, NextFreeMask = Parent::NextFreeMask << 1 }; public: DECLARE_CONOBJECT(StaticShape); StaticShape(); ~StaticShape(); bool onAdd(); void onRemove(); bool onNewDataBlock(GameBaseData *dptr, bool reload); void processTick(const Move *move); void interpolateTick(F32 delta); void setTransform(const MatrixF &mat); U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream); void unpackUpdate(NetConnection *conn, BitStream *stream); // power void setPowered(bool power) {mPowered = power;} bool isPowered() {return(mPowered);} static void initPersistFields(); }; #endif