//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "Verve/Core/VController.h" #include "Verve/Extension/Director/VSceneJumpEvent.h" #include "Verve/Extension/Director/VDirectorGroup.h" #include "Verve/Extension/Director/VDirectorTrack.h" #include "Verve/Extension/Director/VDirectorEvent.h" #include "console/consoleTypes.h" //----------------------------------------------------------------------------- IMPLEMENT_CONOBJECT( VSceneJumpEvent ); //----------------------------------------------------------------------------- VSceneJumpEvent::VSceneJumpEvent( void ) : mTarget( String::EmptyString ) { setLabel( "SceneJumpEvent" ); } void VSceneJumpEvent::initPersistFields() { docsURL; Parent::initPersistFields(); addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." ); } //----------------------------------------------------------------------------- // // Controller Methods. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // // VSceneJumpEvent::onTrigger( pTime, pDelta ); // // Tell the controller to jump to a new scene. // //----------------------------------------------------------------------------- void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta ) { Parent::onTrigger( pTime, pDelta ); VDirectorTrack *track = getController()->getDirectorTrack(); if ( !track ) { // Invalid Track. return; } // Get Event. VDirectorEvent *event; if ( !track->getObject( mTarget, event ) ) { // Can't Jump. return; } // Go To Scene. getController()->jump( VController::k_JumpTime, event->getTriggerTime() ); }