//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "VNetState.h" //----------------------------------------------------------------------------- U32 VNetState::gInvalidMask = 0; //----------------------------------------------------------------------------- VNetState::VNetState() : mMask( 0 ) { } VNetState::~VNetState( void ) { for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { // Fetch info. VNetStateInfo *state = ( *itr ); // Delete State. delete state; } // Clear. clear(); } //----------------------------------------------------------------------------- // // Connection Methods. // //----------------------------------------------------------------------------- bool VNetState::isConnection( NetConnection *pConnection ) { for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { VNetStateInfo *state = ( *itr ); if ( state->Connection == pConnection ) { // Valid. return true; } } // Invalid. return false; } void VNetState::addConnection( NetConnection *pConnection ) { // Init State. VNetStateInfo *state = new VNetStateInfo( pConnection, mMask ); // Add. push_back( state ); } void VNetState::clearConnection( NetConnection *pConnection ) { for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { VNetStateInfo *state = ( *itr ); if ( state->Connection == pConnection ) { // Delete. delete state; // Erase. erase( itr ); // Quit. return; } } } //----------------------------------------------------------------------------- // // Mask Methods. // //----------------------------------------------------------------------------- VNetStateInfo *VNetState::getState( NetConnection *pConnection ) { for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { VNetStateInfo *state = ( *itr ); if ( state->Connection == pConnection ) { return state; } } return NULL; } void VNetState::setMaskBits( const U32 &pMask ) { // Apply Mask. mMask |= pMask; for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { // Fetch info. VNetStateInfo *state = ( *itr ); // Apply Mask. state->Mask |= pMask; } } void VNetState::clearMaskBits( const U32 &pMask ) { // Clear Mask. mMask &= ~pMask; for ( VNetState::iterator itr = begin(); itr != end(); itr++ ) { // Fetch info. VNetStateInfo *state = ( *itr ); // Clear Mask. state->Mask &= ~pMask; } }