//----------------------------------------------------------------------------- // Verve // Copyright (C) 2014 - Violent Tulip // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VT_VNETSTATE_H_ #define _VT_VNETSTATE_H_ #ifndef _NETCONNECTION_H_ #include "sim/netConnection.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif //----------------------------------------------------------------------------- struct VNetStateInfo { SimObjectPtr Connection; U32 Mask; VNetStateInfo( void ) : Connection( NULL ), Mask( 0 ) { // Void. }; VNetStateInfo( NetConnection *pConnection, U32 pMask ) { Connection = pConnection; Mask = pMask; }; }; //----------------------------------------------------------------------------- class VNetState : public Vector { protected: static U32 gInvalidMask; U32 mMask; public: VNetState( void ); virtual ~VNetState( void ); // Connection Methods. bool isConnection( NetConnection *pConnection ); void addConnection( NetConnection *pConnection ); void clearConnection( NetConnection *pConnection ); // Property Methods. VNetStateInfo *getState( NetConnection *pConnection ); void setMaskBits( const U32 &pMask ); void clearMaskBits( const U32 &pMask ); }; #endif // _VT_VNETSTATE_H_