//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_EFFECT_GROUP_H_ #define _AFX_EFFECT_GROUP_H_ //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "console/typeValidators.h" #include "afx/afxEffectDefs.h" #include "afx/afxEffectWrapper.h" class afxEffectWrapperData; struct afxGroupTimingData { F32 delay; F32 lifetime; F32 fade_in_time; F32 fade_out_time; afxGroupTimingData() { delay = 0.0f; lifetime = 0.0f; fade_in_time = 0.0f; fade_out_time = 0.0f; } }; class afxEffectGroupData : public afxEffectBaseData { typedef afxEffectBaseData Parent; class egValidator : public TypeValidator { U32 id; public: egValidator(U32 id) { this->id = id; } void validateType(SimObject *object, void *typePtr); }; bool do_id_convert; public: afxEffectList fx_list; bool group_enabled; S32 group_count; U8 idx_offset; bool assign_idx; afxGroupTimingData timing; afxEffectBaseData* dummy_fx_entry; private: void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed); void unpack_fx(BitStream* stream, afxEffectList& fx); public: /*C*/ afxEffectGroupData(); /*C*/ afxEffectGroupData(const afxEffectGroupData&, bool = false); virtual void reloadReset(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); bool preload(bool server, String &errorStr); virtual void gather_cons_defs(Vector& defs); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxEffectGroupData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_EFFECT_GROUP_H_