//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/engineAPI.h" #include "T3D/gameBase/gameConnection.h" #include "sfx/sfxSystem.h" #include "math/mathIO.h" #include "afx/afxChoreographer.h" #include "afx/afxEffectron.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEffectronData::ewValidator // // When an effect is added using "addEffect", this validator intercepts the value // and adds it to the dynamic effects list. // void afxEffectronData::ewValidator::validateType(SimObject* object, void* typePtr) { afxEffectronData* eff_data = dynamic_cast(object); afxEffectBaseData** ew = (afxEffectBaseData**)(typePtr); if (eff_data && ew) { eff_data->fx_list.push_back(*ew); *ew = 0; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// class EffectronFinishStartupEvent : public SimEvent { public: void process(SimObject* obj) { afxEffectron* eff = dynamic_cast(obj); if (eff) eff->finish_startup(); } }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEffectronData IMPLEMENT_CO_DATABLOCK_V1(afxEffectronData); ConsoleDocClass( afxEffectronData, "@brief Defines the properties of an afxEffectron.\n\n" "@ingroup afxChoreographers\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxEffectronData::afxEffectronData() { duration = 0.0f; n_loops = 1; // dummy entry holds effect-wrapper pointer while a special validator // grabs it and adds it to an appropriate effects list dummy_fx_entry = NULL; // marked true if datablock ids need to // be converted into pointers do_id_convert = false; } afxEffectronData::afxEffectronData(const afxEffectronData& other, bool temp_clone) : afxChoreographerData(other, temp_clone) { duration = other.duration; n_loops = other.n_loops; dummy_fx_entry = other.dummy_fx_entry; do_id_convert = other.do_id_convert; fx_list = other.fx_list; } void afxEffectronData::reloadReset() { fx_list.clear(); } #define myOffset(field) Offset(field, afxEffectronData) void afxEffectronData::initPersistFields() { docsURL; addField("duration", TypeF32, myOffset(duration), "..."); addField("numLoops", TypeS32, myOffset(n_loops), "..."); // effect lists // for each of these, dummy_fx_entry is set and then a validator adds it to the appropriate effects list static ewValidator emptyValidator(0); addFieldV("addEffect", TYPEID(), myOffset(dummy_fx_entry), &emptyValidator, "..."); Parent::initPersistFields(); // disallow some field substitutions disableFieldSubstitutions("addEffect"); } bool afxEffectronData::onAdd() { if (Parent::onAdd() == false) return false; return true; } void afxEffectronData::pack_fx(BitStream* stream, const afxEffectList& fx, bool packed) { stream->writeInt(fx.size(), EFFECTS_PER_PHRASE_BITS); for (int i = 0; i < fx.size(); i++) writeDatablockID(stream, fx[i], packed); } void afxEffectronData::unpack_fx(BitStream* stream, afxEffectList& fx) { fx.clear(); S32 n_fx = stream->readInt(EFFECTS_PER_PHRASE_BITS); for (int i = 0; i < n_fx; i++) fx.push_back((afxEffectWrapperData*)(uintptr_t)readDatablockID(stream)); } void afxEffectronData::packData(BitStream* stream) { Parent::packData(stream); stream->write(duration); stream->write(n_loops); pack_fx(stream, fx_list, mPacked); } void afxEffectronData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read(&duration); stream->read(&n_loops); do_id_convert = true; unpack_fx(stream, fx_list); } bool afxEffectronData::preload(bool server, String &errorStr) { if (!Parent::preload(server, errorStr)) return false; // Resolve objects transmitted from server if (!server) { if (do_id_convert) { for (S32 i = 0; i < fx_list.size(); i++) { SimObjectId db_id = SimObjectId((uintptr_t)fx_list[i]); if (db_id != 0) { // try to convert id to pointer if (!Sim::findObject(db_id, fx_list[i])) { Con::errorf(ConsoleLogEntry::General, "afxEffectronData::preload() -- bad datablockId: 0x%x", db_id); } } } do_id_convert = false; } } return true; } void afxEffectronData::gatherConstraintDefs(Vector& defs) { afxConstraintDef::gather_cons_defs(defs, fx_list); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// DefineEngineMethod(afxEffectronData, reset, void, (),, "Resets an effectron datablock during reload.\n\n" "@ingroup AFX") { object->reloadReset(); } DefineEngineMethod(afxEffectronData, pushEffect, void, (afxEffectBaseData* effect),, "Adds an effect (wrapper or group) to an effectron's phase.\n\n" "@ingroup AFX") { if (!effect) { Con::errorf("afxEffectronData::pushEffect() -- missing afxEffectWrapperData."); return; } object->fx_list.push_back(effect); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxEffectron IMPLEMENT_CO_NETOBJECT_V1(afxEffectron); ConsoleDocClass( afxEffectron, "@brief A basic effects choreographer.\n\n" "@ingroup afxChoreographers\n" "@ingroup AFX\n" ); StringTableEntry afxEffectron::CAMERA_CONS; StringTableEntry afxEffectron::LISTENER_CONS; void afxEffectron::init() { // setup static predefined constraint names if (CAMERA_CONS == 0) { CAMERA_CONS = StringTable->insert("camera"); LISTENER_CONS = StringTable->insert("listener"); } // afxEffectron is always in scope, however the effects used // do their own scoping in that they will shut off if their // position constraint leaves scope. // // note -- ghosting is delayed until constraint // initialization is done. // //mNetFlags.set(Ghostable | ScopeAlways); mNetFlags.clear(Ghostable | ScopeAlways); datablock = NULL; exeblock = NULL; constraints_initialized = false; scoping_initialized = false; effect_state = (U8) INACTIVE_STATE; effect_elapsed = 0; // define named constraints constraint_mgr->defineConstraint(CAMERA_CONSTRAINT, CAMERA_CONS); constraint_mgr->defineConstraint(POINT_CONSTRAINT, LISTENER_CONS); active_phrase = NULL; time_factor = 1.0f; camera_cons_obj = 0; marks_mask = 0; } afxEffectron::afxEffectron() { started_with_newop = true; init(); } afxEffectron::afxEffectron(bool not_default) { started_with_newop = false; init(); } afxEffectron::~afxEffectron() { delete active_phrase; if (datablock && datablock->isTempClone()) { delete datablock; datablock = 0; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // STANDARD OVERLOADED METHODS // bool afxEffectron::onNewDataBlock(GameBaseData* dptr, bool reload) { datablock = dynamic_cast(dptr); if (!datablock || !Parent::onNewDataBlock(dptr, reload)) return false; if (isServerObject() && started_with_newop) { // copy dynamic fields from the datablock but // don't replace fields with a value assignDynamicFieldsFrom(dptr, arcaneFX::sParameterFieldPrefix, true); } exeblock = datablock; if (isClientObject()) { // make a temp datablock clone if there are substitutions if (datablock->getSubstitutionCount() > 0) { afxEffectronData* orig_db = datablock; datablock = new afxEffectronData(*orig_db, true); exeblock = orig_db; // Don't perform substitutions yet, the effectrons's dynamic fields haven't // arrived yet and the substitutions may refer to them. Hold off and do // in in the onAdd() method. } } else if (started_with_newop) { // make a temp datablock clone if there are substitutions if (datablock->getSubstitutionCount() > 0) { afxEffectronData* orig_db = datablock; datablock = new afxEffectronData(*orig_db, true); exeblock = orig_db; orig_db->performSubstitutions(datablock, this, ranking); } } return true; } void afxEffectron::processTick(const Move* m) { Parent::processTick(m); // don't process moves or client ticks if (m != 0 || isClientObject()) return; process_server(); } void afxEffectron::advanceTime(F32 dt) { Parent::advanceTime(dt); process_client(dt); } bool afxEffectron::onAdd() { if (!Parent::onAdd()) return false; if (isClientObject()) { if (datablock->isTempClone()) { afxEffectronData* orig_db = (afxEffectronData*)exeblock; orig_db->performSubstitutions(datablock, this, ranking); } } else if (started_with_newop && !postpone_activation) { if (!activationCallInit()) return false; activate(); } return true; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// U32 afxEffectron::packUpdate(NetConnection* conn, U32 mask, BitStream* stream) { S32 mark_stream_pos = stream->getCurPos(); U32 retMask = Parent::packUpdate(conn, mask, stream); // InitialUpdate if (stream->writeFlag(mask & InitialUpdateMask)) { // pack extra object's ghost index or scope id if not yet ghosted if (stream->writeFlag(dynamic_cast(mExtra) != 0)) { NetObject* net_extra = (NetObject*)mExtra; S32 ghost_idx = conn->getGhostIndex(net_extra); if (stream->writeFlag(ghost_idx != -1)) stream->writeRangedU32(U32(ghost_idx), 0, NetConnection::MaxGhostCount); else { if (stream->writeFlag(net_extra->getScopeId() > 0)) { stream->writeInt(net_extra->getScopeId(), NetObject::SCOPE_ID_BITS); } } } stream->write(time_factor); GameConnection* gconn = dynamic_cast(conn); bool zoned_in = (gconn) ? gconn->isZonedIn() : false; if (stream->writeFlag(zoned_in)) pack_constraint_info(conn, stream); } // StateEvent or SyncEvent if (stream->writeFlag((mask & StateEventMask) || (mask & SyncEventMask))) { stream->write(marks_mask); stream->write(effect_state); stream->write(effect_elapsed); } // SyncEvent bool do_sync_event = ((mask & SyncEventMask) && !(mask & InitialUpdateMask)); if (stream->writeFlag(do_sync_event)) { pack_constraint_info(conn, stream); } check_packet_usage(conn, stream, mark_stream_pos, "afxEffectron:"); AssertISV(stream->isValid(), "afxEffectron::packUpdate(): write failure occurred, possibly caused by packet-size overrun."); return retMask; } //~~~~~~~~~~~~~~~~~~~~// void afxEffectron::unpackUpdate(NetConnection * conn, BitStream * stream) { Parent::unpackUpdate(conn, stream); bool initial_update = false; bool zoned_in = true; bool do_sync_event = false; U8 new_marks_mask = 0; U8 new_state = INACTIVE_STATE; F32 new_elapsed = 0; // InitialUpdate Only if (stream->readFlag()) { initial_update = true; // extra sent if (stream->readFlag()) { // cleanup? if (stream->readFlag()) // is ghost_idx { S32 ghost_idx = stream->readRangedU32(0, NetConnection::MaxGhostCount); mExtra = dynamic_cast(conn->resolveGhost(ghost_idx)); } else { if (stream->readFlag()) // has scope_id { // JTF NOTE: U16 extra_scope_id = stream->readInt(NetObject::SCOPE_ID_BITS); stream->readInt(NetObject::SCOPE_ID_BITS); } } } stream->read(&time_factor); // if client is marked as fully zoned in if ((zoned_in = stream->readFlag()) == true) { unpack_constraint_info(conn, stream); init_constraints(); } } // StateEvent or SyncEvent // this state data is sent for both state-events and // sync-events if (stream->readFlag()) { stream->read(&new_marks_mask); stream->read(&new_state); stream->read(&new_elapsed); marks_mask = new_marks_mask; } // SyncEvent do_sync_event = stream->readFlag(); if (do_sync_event) { unpack_constraint_info(conn, stream); init_constraints(); } //~~~~~~~~~~~~~~~~~~~~// if (!zoned_in) effect_state = LATE_STATE; // need to adjust state info to get all synced up with spell on server if (do_sync_event && !initial_update) sync_client(new_marks_mask, new_state, new_elapsed); } void afxEffectron::sync_with_clients() { setMaskBits(SyncEventMask); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // private bool afxEffectron::state_expired() { afxPhrase* phrase = (effect_state == ACTIVE_STATE) ? active_phrase : NULL; if (phrase) { if (phrase->expired(effect_elapsed)) return (!phrase->recycle(effect_elapsed)); return false; } return true; } void afxEffectron::init_constraints() { if (constraints_initialized) { //Con::printf("CONSTRAINTS ALREADY INITIALIZED"); return; } Vector defs; datablock->gatherConstraintDefs(defs); constraint_mgr->initConstraintDefs(defs, isServerObject()); if (isServerObject()) { // find local camera camera_cons_obj = get_camera(); if (camera_cons_obj) camera_cons_id = constraint_mgr->setReferenceObject(CAMERA_CONS, camera_cons_obj); } else // if (isClientObject()) { // find local camera camera_cons_obj = get_camera(); if (camera_cons_obj) camera_cons_id = constraint_mgr->setReferenceObject(CAMERA_CONS, camera_cons_obj); // find local listener Point3F listener_pos; listener_pos = SFX->getListener().getTransform().getPosition(); listener_cons_id = constraint_mgr->setReferencePoint(LISTENER_CONS, listener_pos); } constraint_mgr->adjustProcessOrdering(this); constraints_initialized = true; } void afxEffectron::init_scoping() { if (scoping_initialized) { //Con::printf("SCOPING ALREADY INITIALIZED"); return; } if (isServerObject()) { if (explicit_clients.size() > 0) { for (U32 i = 0; i < explicit_clients.size(); i++) explicit_clients[i]->objectLocalScopeAlways(this); } else { mNetFlags.set(Ghostable); setScopeAlways(); } scoping_initialized = true; } } void afxEffectron::setup_active_fx() { active_phrase = new afxPhrase(isServerObject(), /*willStop=*/true); if (active_phrase) { active_phrase->init(datablock->fx_list, datablock->duration, this, time_factor, datablock->n_loops); } } bool afxEffectron::cleanup_over() { if (active_phrase && !active_phrase->isEmpty()) return false; return true; } void afxEffectron::inflictDamage(const char * label, const char* flavor, SimObjectId target_id, F32 amount, U8 n, F32 ad_amount, F32 radius, Point3F pos, F32 impulse) { char *posArg = Con::getArgBuffer(64); dSprintf(posArg, 64, "%f %f %f", pos.x, pos.y, pos.z); Con::executef(exeblock, "onDamage", getIdString(), label, flavor, Con::getIntArg(target_id), Con::getFloatArg(amount), Con::getIntArg(n), posArg, Con::getFloatArg(ad_amount), Con::getFloatArg(radius), Con::getFloatArg(impulse)); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // private void afxEffectron::process_server() { if (effect_state != INACTIVE_STATE) effect_elapsed += TickSec; U8 pending_state = effect_state; // check for state changes switch (effect_state) { case INACTIVE_STATE: if (marks_mask & MARK_ACTIVATE) pending_state = ACTIVE_STATE; break; case ACTIVE_STATE: if (marks_mask & MARK_INTERRUPT) pending_state = CLEANUP_STATE; else if (marks_mask & MARK_SHUTDOWN) pending_state = CLEANUP_STATE; else if (state_expired()) pending_state = CLEANUP_STATE; break; case CLEANUP_STATE: if (cleanup_over()) pending_state = DONE_STATE; break; } if (effect_state != pending_state) change_state_s(pending_state); if (effect_state == INACTIVE_STATE) return; //--------------------------// // sample the constraints constraint_mgr->sample(TickSec, Platform::getVirtualMilliseconds()); if (active_phrase) active_phrase->update(TickSec, effect_elapsed); } void afxEffectron::change_state_s(U8 pending_state) { if (effect_state == pending_state) return; switch (effect_state) { case INACTIVE_STATE: break; case ACTIVE_STATE: leave_active_state_s(); break; case CLEANUP_STATE: break; case DONE_STATE: break; } effect_state = pending_state; switch (pending_state) { case INACTIVE_STATE: break; case ACTIVE_STATE: enter_active_state_s(); break; case CLEANUP_STATE: enter_cleanup_state_s(); break; case DONE_STATE: enter_done_state_s(); break; } } void afxEffectron::enter_done_state_s() { postEvent(DEACTIVATE_EVENT); F32 done_time = effect_elapsed; if (active_phrase) { F32 phrase_done; if (active_phrase->willStop() && active_phrase->isInfinite()) phrase_done = effect_elapsed + active_phrase->calcAfterLife(); else phrase_done = active_phrase->calcDoneTime(); if (phrase_done > done_time) done_time = phrase_done; } F32 time_left = done_time - effect_elapsed; if (time_left < 0) time_left = 0; Sim::postEvent(this, new ObjectDeleteEvent, Sim::getCurrentTime() + time_left*1000 + 500); // CALL SCRIPT afxEffectronData::onDeactivate(%eff) Con::executef(exeblock, "onDeactivate", getIdString()); } void afxEffectron::enter_active_state_s() { // stamp constraint-mgr starting time constraint_mgr->setStartTime(Platform::getVirtualMilliseconds()); effect_elapsed = 0; setup_dynamic_constraints(); // start casting effects setup_active_fx(); if (active_phrase) active_phrase->start(effect_elapsed, effect_elapsed); } void afxEffectron::leave_active_state_s() { if (active_phrase) active_phrase->stop(effect_elapsed); } void afxEffectron::enter_cleanup_state_s() { postEvent(SHUTDOWN_EVENT); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // private void afxEffectron::process_client(F32 dt) { effect_elapsed += dt; U8 pending_state = effect_state; // check for state changes switch (effect_state) { case INACTIVE_STATE: if (marks_mask & MARK_ACTIVATE) pending_state = ACTIVE_STATE; break; case ACTIVE_STATE: if (marks_mask & MARK_INTERRUPT) pending_state = CLEANUP_STATE; else if (marks_mask & MARK_SHUTDOWN) pending_state = CLEANUP_STATE; else if (state_expired()) pending_state = CLEANUP_STATE; break; case CLEANUP_STATE: if (cleanup_over()) pending_state = DONE_STATE; break; } if (effect_state != pending_state) change_state_c(pending_state); if (effect_state == INACTIVE_STATE) return; //--------------------------// // update the listener constraint position if (!listener_cons_id.undefined()) { Point3F listener_pos; listener_pos = SFX->getListener().getTransform().getPosition(); constraint_mgr->setReferencePoint(listener_cons_id, listener_pos); } // find local camera position Point3F cam_pos; SceneObject* current_cam = get_camera(&cam_pos); // detect camera changes if (!camera_cons_id.undefined() && current_cam != camera_cons_obj) { constraint_mgr->setReferenceObject(camera_cons_id, current_cam); camera_cons_obj = current_cam; } // sample the constraints constraint_mgr->sample(dt, Platform::getVirtualMilliseconds(), (current_cam) ? &cam_pos : 0); // update active effects lists if (active_phrase) active_phrase->update(dt, effect_elapsed); } void afxEffectron::change_state_c(U8 pending_state) { if (effect_state == pending_state) return; switch (effect_state) { case INACTIVE_STATE: break; case ACTIVE_STATE: leave_active_state_c(); break; case CLEANUP_STATE: break; case DONE_STATE: break; } effect_state = pending_state; switch (pending_state) { case INACTIVE_STATE: break; case ACTIVE_STATE: enter_active_state_c(effect_elapsed); break; case CLEANUP_STATE: break; case DONE_STATE: break; } } void afxEffectron::enter_active_state_c(F32 starttime) { // stamp constraint-mgr starting time constraint_mgr->setStartTime(Platform::getVirtualMilliseconds() - (U32)(effect_elapsed*1000)); ///effect_elapsed = 0; setup_dynamic_constraints(); setup_active_fx(); if (active_phrase) active_phrase->start(starttime, effect_elapsed); } void afxEffectron::leave_active_state_c() { if (active_phrase) active_phrase->stop(effect_elapsed); } void afxEffectron::sync_client(U16 marks, U8 state, F32 elapsed) { //Con::printf("SYNC marks=%d old_state=%d state=%d elapsed=%g", // marks, effect_state, state, elapsed); if (effect_state != LATE_STATE) return; marks_mask = marks; // don't want to be started on late zoning clients if (!datablock->exec_on_new_clients) { effect_state = DONE_STATE; } // it looks like we're ghosting pretty late and // should just return to the inactive state. else if (marks & (MARK_INTERRUPT | MARK_DEACTIVATE | MARK_SHUTDOWN)) { effect_state = DONE_STATE; } // it looks like we should be in the active state. else if (marks & MARK_ACTIVATE) { effect_state = ACTIVE_STATE; effect_elapsed = elapsed; enter_active_state_c(0.0); } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // public: void afxEffectron::postEvent(U8 event) { setMaskBits(StateEventMask); switch (event) { case ACTIVATE_EVENT: marks_mask |= MARK_ACTIVATE; break; case SHUTDOWN_EVENT: marks_mask |= MARK_SHUTDOWN; break; case DEACTIVATE_EVENT: marks_mask |= MARK_DEACTIVATE; break; case INTERRUPT_EVENT: marks_mask |= MARK_INTERRUPT; break; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// void afxEffectron::finish_startup() { init_constraints(); init_scoping(); postEvent(afxEffectron::ACTIVATE_EVENT); } // static afxEffectron* afxEffectron::start_effect(afxEffectronData* datablock, SimObject* extra) { AssertFatal(datablock != NULL, "Datablock is missing."); afxEffectronData* exeblock = datablock; SimObject* param_holder = new SimObject(); if (!param_holder->registerObject()) { Con::errorf("afxEffectron: failed to register parameter object."); delete param_holder; return 0; } param_holder->assignDynamicFieldsFrom(datablock, arcaneFX::sParameterFieldPrefix); if (extra) { // copy dynamic fields from the extra object to the param holder param_holder->assignDynamicFieldsFrom(extra, arcaneFX::sParameterFieldPrefix); } // CALL SCRIPT afxEffectronData::onPreactivate(%params, %extra) ConsoleValue cValue = Con::executef(datablock, "onPreactivate", Con::getIntArg(param_holder->getId()), (extra) ? Con::getIntArg(extra->getId()) : ""); const char* result = cValue.getString(); if (result && result[0] != '\0' && !dAtob(result)) { #if defined(TORQUE_DEBUG) Con::warnf("afxEffectron: onPreactivate() returned false, effect aborted."); #endif Sim::postEvent(param_holder, new ObjectDeleteEvent, Sim::getCurrentTime()); return 0; } // make a temp datablock clone if there are substitutions if (datablock->getSubstitutionCount() > 0) { datablock = new afxEffectronData(*exeblock, true); exeblock->performSubstitutions(datablock, param_holder); } // create a new effectron instance afxEffectron* eff = new afxEffectron(true); eff->setDataBlock(datablock); eff->exeblock = exeblock; eff->setExtra(extra); // copy dynamic fields from the param holder to the effectron eff->assignDynamicFieldsFrom(param_holder, arcaneFX::sParameterFieldPrefix); Sim::postEvent(param_holder, new ObjectDeleteEvent, Sim::getCurrentTime()); // register if (!eff->registerObject()) { Con::errorf("afxEffectron: failed to register effectron instance."); Sim::postEvent(eff, new ObjectDeleteEvent, Sim::getCurrentTime()); return 0; } registerForCleanup(eff); eff->activate(); return eff; } bool afxEffectron::activationCallInit(bool postponed) { if (postponed && (!started_with_newop || !postpone_activation)) { Con::errorf("afxEffectron::activate() -- activate() is only required when creating an effectron with the \"new\" operator " "and the postponeActivation field is set to \"true\"."); return false; } return true; } void afxEffectron::activate() { // separating the final part of startup allows the calling script // to make certain types of calls on the returned effectron that // need to happen prior to constraint initialization. Sim::postEvent(this, new EffectronFinishStartupEvent, Sim::getCurrentTime()); // CALL SCRIPT afxEffectronData::onActivate(%eff) Con::executef(exeblock, "onActivate", getIdString()); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // console functions DefineEngineMethod(afxEffectron, setTimeFactor, void, (float factor),, "Sets the time-factor for the effectron.\n\n" "@ingroup AFX") { object->setTimeFactor(factor); } DefineEngineMethod(afxEffectron, interrupt, void, (),, "Interrupts and deletes a running effectron.\n\n" "@ingroup AFX") { object->postEvent(afxEffectron::INTERRUPT_EVENT); } DefineEngineMethod(afxEffectron, activate, void, (),, "Activates an effectron that was started with postponeActivation=true.\n\n" "@ingroup AFX") { if (object->activationCallInit(true)) object->activate(); } DefineEngineFunction(startEffectron, S32, (afxEffectronData* datablock, const char* constraintSource, const char* constraintName, SimObject* extra), (nullAsType(), nullAsType(), nullAsType(), nullAsType()), "Instantiates the effectron defined by datablock.\n\n" "@ingroup AFX") { if (!datablock) { Con::errorf("startEffectron() -- missing valid datablock."); return 0; } // // Start the Effectron // afxEffectron* eff = afxEffectron::start_effect(datablock, extra); // // Create a constraint from arguments (if specified). // if (eff) { if (constraintSource && constraintName) { if (!eff->addConstraint(constraintSource, constraintName)) Con::errorf("startEffectron() -- failed to find constraint object [%s].", constraintSource); } } // // Return the ID (or 0 if start failed). // return (eff) ? eff->getId() : 0; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//