//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "afx/arcaneFX.h" #include "console/engineAPI.h" #include "console/consoleTypes.h" #include "core/stream/bitStream.h" #include "T3D/gameBase/gameBase.h" #include "afx/afxSpellBook.h" #include "afx/afxMagicSpell.h" #include "afx/rpg/afxRPGMagicSpell.h" #include "afx/ui/afxSpellButton.h" //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxSpellBookData IMPLEMENT_CO_DATABLOCK_V1(afxSpellBookData); ConsoleDocClass( afxSpellBookData, "@brief A spellbook datablock.\n\n" "@ingroup afxMisc\n" "@ingroup AFX\n" "@ingroup Datablocks\n" ); afxSpellBookData::afxSpellBookData() { spells_per_page = 12; pages_per_book = 12; dMemset(spells, 0, sizeof(spells)); dMemset(rpg_spells, 0, sizeof(rpg_spells)); // marked true if datablock ids need to // be converted into pointers do_id_convert = false; } #define myOffset(field) Offset(field, afxSpellBookData) void afxSpellBookData::initPersistFields() { docsURL; addField("spellsPerPage", TypeS8, myOffset(spells_per_page), "..."); addField("pagesPerBook", TypeS8, myOffset(pages_per_book), "..."); addField("spells", TYPEID(), myOffset(spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE, "..."); addField("rpgSpells", TYPEID(), myOffset(rpg_spells), MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE, "..."); Parent::initPersistFields(); } bool afxSpellBookData::preload(bool server, String &errorStr) { if (!Parent::preload(server, errorStr)) return false; // Resolve objects transmitted from server if (!server) { if (do_id_convert) { for (S32 i = 0; i < pages_per_book*spells_per_page; i++) { SimObjectId db_id = SimObjectId((uintptr_t)rpg_spells[i]); if (db_id != 0) { // try to convert id to pointer if (!Sim::findObject(db_id, rpg_spells[i])) { Con::errorf(ConsoleLogEntry::General, "afxSpellBookData::preload() -- bad datablockId: 0x%x (afxRPGMagicSpellData)", db_id); } } } do_id_convert = false; } } return true; } void afxSpellBookData::packData(BitStream* stream) { Parent::packData(stream); stream->write(spells_per_page); stream->write(pages_per_book); for (S32 i = 0; i < pages_per_book*spells_per_page; i++) writeDatablockID(stream, rpg_spells[i], mPacked); } void afxSpellBookData::unpackData(BitStream* stream) { Parent::unpackData(stream); stream->read(&spells_per_page); stream->read(&pages_per_book); do_id_convert = true; for (S32 i = 0; i < pages_per_book*spells_per_page; i++) rpg_spells[i] = (afxRPGMagicSpellData*)(uintptr_t)readDatablockID(stream); } DefineEngineMethod(afxSpellBookData, getPageSlotIndex, S32, (Point2I bookSlot),, "...\n\n" "@ingroup AFX") { return object->getPageSlotIndex(bookSlot.x, bookSlot.y); } DefineEngineMethod(afxSpellBookData, getCapacity, S32, (),, "Get the capacity (total number of spell slots) in a spellbook.\n\n" "@ingroup AFX") { return object->spells_per_page*object->pages_per_book; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // afxSpellBook IMPLEMENT_CO_NETOBJECT_V1(afxSpellBook); ConsoleDocClass( afxSpellBook, "@brief A spellbook object.\n\n" "@ingroup afxMisc\n" "@ingroup AFX\n" ); afxSpellBook::afxSpellBook() { mNetFlags.set(Ghostable | ScopeAlways); mDataBlock = NULL; all_spell_cooldown = 1.0f; } afxSpellBook::~afxSpellBook() { } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// void afxSpellBook::initPersistFields() { docsURL; Parent::initPersistFields(); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// void afxSpellBook::processTick(const Move* m) { Parent::processTick(m); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// void afxSpellBook::advanceTime(F32 dt) { Parent::advanceTime(dt); if (all_spell_cooldown < 1.0f) { all_spell_cooldown += dt/2.0f; if (all_spell_cooldown > 1.0f) all_spell_cooldown = 1.0f; } } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// bool afxSpellBook::onNewDataBlock(GameBaseData* dptr, bool reload) { mDataBlock = dynamic_cast(dptr); if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload)) return false; scriptOnNewDataBlock(); return true; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// bool afxSpellBook::onAdd() { if (!Parent::onAdd()) return(false); return(true); } void afxSpellBook::onRemove() { Parent::onRemove(); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~// U32 afxSpellBook::packUpdate(NetConnection * con, U32 mask, BitStream * stream) { U32 retMask = Parent::packUpdate(con, mask, stream); if (stream->writeFlag(mask & InitialUpdateMask)) { } // AllSpellCooldown if (stream->writeFlag(mask & AllSpellCooldownMask)) { } return(retMask); } void afxSpellBook::unpackUpdate(NetConnection * con, BitStream * stream) { Parent::unpackUpdate(con, stream); // InitialUpdate if (stream->readFlag()) { } // AllSpellCooldown if (stream->readFlag()) { all_spell_cooldown = 0.0f; } } #define SPELL_DATA_NOT_FOUND "\n** Spell data not found **\n\n\n\n"; const char* afxSpellBook::formatDesc(char* buffer, int len, S32 page, S32 slot) const { S32 idx = mDataBlock->getPageSlotIndex(page, slot); if (idx < 0 || !mDataBlock->rpg_spells[idx]) return SPELL_DATA_NOT_FOUND; return mDataBlock->rpg_spells[idx]->formatDesc(buffer, len); } const char* afxSpellBook::getSpellIcon(S32 page, S32 slot) const { S32 idx = mDataBlock->getPageSlotIndex(page, slot); if (idx < 0 || !mDataBlock->rpg_spells[idx]) return 0; return mDataBlock->rpg_spells[idx]->icon_name; } bool afxSpellBook::isPlaceholder(S32 page, S32 slot) const { S32 idx = mDataBlock->getPageSlotIndex(page, slot); if (idx < 0 || !mDataBlock->rpg_spells[idx]) return false; return mDataBlock->rpg_spells[idx]->is_placeholder; } afxMagicSpellData* afxSpellBook::getSpellData(S32 page, S32 slot) { S32 idx = mDataBlock->getPageSlotIndex(page, slot); if (idx < 0 || !mDataBlock->spells[idx]) return 0; return mDataBlock->spells[idx]; } afxRPGMagicSpellData* afxSpellBook::getSpellRPGData(S32 page, S32 slot) { S32 idx = mDataBlock->getPageSlotIndex(page, slot); if (idx < 0 || !mDataBlock->rpg_spells[idx]) return 0; return mDataBlock->rpg_spells[idx]; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// void afxSpellBook::startAllSpellCooldown() { //all_spell_cooldown = 0.0f; setMaskBits(AllSpellCooldownMask); } F32 afxSpellBook::getCooldownFactor(S32 page, S32 slot) { return all_spell_cooldown; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// DefineEngineMethod(afxSpellBook, getPageSlotIndex, S32, (Point2I bookSlot),, "...\n\n" "@ingroup AFX") { return object->getPageSlotIndex(bookSlot.x, bookSlot.y); } DefineEngineMethod(afxSpellBook, getSpellData, S32, (Point2I bookSlot),, "Get spell datablock for spell stored at spellbook index, (page, slot).\n\n" "@ingroup AFX") { afxMagicSpellData* spell_data = object->getSpellData(bookSlot.x, bookSlot.y); return (spell_data) ? spell_data->getId() : 0; } DefineEngineMethod(afxSpellBook, getSpellRPGData, S32, (Point2I bookSlot),, "Get spell RPG datablock for spell stored at spellbook index, (page, slot).\n\n" "@ingroup AFX") { afxRPGMagicSpellData* spell_data = object->getSpellRPGData(bookSlot.x, bookSlot.y); return (spell_data) ? spell_data->getId() : 0; } DefineEngineMethod(afxSpellBook, startAllSpellCooldown, void, (),, "...\n\n" "@ingroup AFX") { object->startAllSpellCooldown(); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//