//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_ANIM_CLIP_H_ #define _AFX_ANIM_CLIP_H_ class afxAnimClipData : public GameBaseData { typedef GameBaseData Parent; enum { IGNORE_DISABLED = BIT(0), IGNORE_ENABLED = BIT(1), IS_DEATH_ANIM = BIT(2), BLOCK_USER_CONTROL = BIT(3), IGNORE_FIRST_PERSON = BIT(4), IGNORE_THIRD_PERSON = BIT(5) }; public: StringTableEntry clip_name; F32 rate; F32 pos_offset; F32 trans; U8 flags; bool ignore_disabled; bool ignore_enabled; bool is_death_anim; bool lock_anim; bool ignore_first_person; bool ignore_third_person; void expand_flags(); void merge_flags(); public: /*C*/ afxAnimClipData(); /*C*/ afxAnimClipData(const afxAnimClipData&, bool = false); virtual bool onAdd(); virtual void packData(BitStream*); virtual void unpackData(BitStream*); virtual bool writeField(StringTableEntry fieldname, const char* value); virtual void onStaticModified(const char* slotName, const char* newValue = NULL); virtual bool allowSubstitutions() const { return true; } static void initPersistFields(); DECLARE_CONOBJECT(afxAnimClipData); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif // _AFX_ANIM_CLIP_H_