//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_GUI_TEXT_HUD_H_ #define _AFX_GUI_TEXT_HUD_H_ #include "gui/core/guiControl.h" //---------------------------------------------------------------------------- /// Displays name & damage above shape objects. /// /// This control displays the name and damage value of all named /// ShapeBase objects on the client. The name and damage of objects /// within the control's display area are overlayed above the object. /// /// This GUI control must be a child of a TSControl, and a server connection /// and control object must be present. /// /// This is a stand-alone control and relies only on the standard base GuiControl. class afxGuiTextHud : public GuiControl { typedef GuiControl Parent; struct HudTextSpec { Point3F pos; const char* text; LinearColorF text_clr; SceneObject* obj; }; static Vector text_items; // field data LinearColorF mFillColor; LinearColorF mFrameColor; LinearColorF mTextColor; F32 mVerticalOffset; F32 mDistanceFade; bool mShowFrame; bool mShowFill; bool mLabelAllShapes; bool mEnableControlObjectOcclusion; protected: void drawName( Point2I offset, const char *buf, F32 opacity, LinearColorF* color=0); public: afxGuiTextHud(); // GuiControl virtual void onRender(Point2I offset, const RectI &updateRect); static void initPersistFields(); static void addTextItem(const Point3F& pos, const char* text, LinearColorF& color, SceneObject* obj=0); static void reset(); DECLARE_CONOBJECT( afxGuiTextHud ); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif //_AFX_GUI_TEXT_HUD_H_