//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// //------------------------------------- // // Bitmap Button Contrl // Set 'bitmap' comsole field to base name of bitmaps to use. This control will // append '_n' for normal // append '_h' for hilighted // append '_d' for depressed // // if bitmap cannot be found it will use the default bitmap to render. // // if the extent is set to (0,0) in the gui editor and appy hit, this control will // set it's extent to be exactly the size of the normal bitmap (if present) // #include "afx/arcaneFX.h" #include "console/engineAPI.h" #include "gfx/gfxDrawUtil.h" #include "afx/ui/afxSpellButton.h" #include "afx/afxSpellBook.h" #include "afx/afxMagicSpell.h" #include "afx/rpg/afxRPGMagicSpell.h" IMPLEMENT_CONOBJECT(afxSpellButton); ConsoleDocClass( afxSpellButton, "@brief A GUI button with some special features that are useful for casting AFX spells.\n\n" "@ingroup afxGUI\n" "@ingroup AFX\n" ); #define COOLDOWN_PROFILE &GFXDefaultGUIProfile, avar("%s() - Cooldown Texture (line %d)", __FUNCTION__, __LINE__) StringTableEntry afxSpellButton::sUnknownSpellBitmap = ""; StringTableEntry afxSpellButton::sSpellCooldownBitmaps = ""; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// afxSpellButton::afxSpellButton() { if (sUnknownSpellBitmap == NULL) sUnknownSpellBitmap = ST_NULLSTRING; if (sSpellCooldownBitmaps == NULL) sSpellCooldownBitmaps = ST_NULLSTRING; mBitmapName = ST_NULLSTRING; setExtent(140, 30); spellbook = NULL; book_slot.set(0, 0); } afxSpellButton::~afxSpellButton() { } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// void afxSpellButton::initPersistFields() { docsURL; addField("bitmap", TypeFilename, Offset(mBitmapName, afxSpellButton), "..."); addField("book_slot", TypePoint2I, Offset(book_slot, afxSpellButton), "..."); Parent::initPersistFields(); Con::addVariable("pref::afxSpellButton::unknownSpellBitmap", TypeFilename, &sUnknownSpellBitmap); Con::addVariable("pref::afxSpellButton::spellCooldownBitmaps", TypeFilename, &sSpellCooldownBitmaps); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// bool afxSpellButton::onAdd() { if (!Parent::onAdd()) return false; if (sSpellCooldownBitmaps != NULL) { char buffer[256]; for (int i = 0; i < NUM_COOLDOWN_FRAMES; i++) { dSprintf(buffer, 256, "%s_%.2d", sSpellCooldownBitmaps, i); cooldown_txrs[i].set(buffer, COOLDOWN_PROFILE); } } return true; } bool afxSpellButton::onWake() { if (! Parent::onWake()) return false; setActive(true); update_bitmap(); return true; } void afxSpellButton::onSleep() { mTextureNormal = NULL; mTextureHilight = NULL; mTextureDepressed = NULL; Parent::onSleep(); } void afxSpellButton::onMouseEnter(const GuiEvent &event) { Parent::onMouseEnter(event); Con::executef(this, "onMouseEnter"); } void afxSpellButton::onMouseLeave(const GuiEvent &event) { Parent::onMouseLeave(event); Con::executef(this, "onMouseLeave"); } void afxSpellButton::inspectPostApply() { // if the extent is set to (0,0) in the gui editor and apply hit, this control will // set it's extent to be exactly the size of the normal bitmap (if present) Parent::inspectPostApply(); if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal) { setExtent(mTextureNormal->getWidth(), mTextureNormal->getHeight()); } } void afxSpellButton::setBitmap(const char *name, bool placeholder) { mBitmapName = (name) ? StringTable->insert(name) : ST_NULLSTRING; if (!isAwake()) return; if (mBitmapName != ST_NULLSTRING) { char buffer[1024]; char *p; if (placeholder) { dStrcpy(buffer, name, 1024); S32 pLen = 1024 - dStrlen(buffer); p = buffer + dStrlen(buffer); dStrcpy(p, "_i", pLen); mTextureInactive.set(buffer, COOLDOWN_PROFILE); mTextureNormal = mTextureInactive; mTextureHilight = mTextureInactive; mTextureDepressed = mTextureInactive; setActive(false); } else { dStrcpy(buffer, name, 1024); S32 pLen = 1024 - dStrlen(buffer); p = buffer + dStrlen(buffer); dStrcpy(p, "_n", pLen); mTextureNormal.set(buffer, COOLDOWN_PROFILE); dStrcpy(p, "_h", pLen); mTextureHilight.set(buffer, COOLDOWN_PROFILE); if (!mTextureHilight) mTextureHilight = mTextureNormal; dStrcpy(p, "_d", pLen); mTextureDepressed.set(buffer, COOLDOWN_PROFILE); if (!mTextureDepressed) mTextureDepressed = mTextureHilight; dStrcpy(p, "_i", pLen); mTextureInactive.set(buffer, COOLDOWN_PROFILE); if (!mTextureInactive) mTextureInactive = mTextureNormal; setActive(true); } } else { mTextureNormal = NULL; mTextureHilight = NULL; mTextureDepressed = NULL; mTextureInactive = NULL; } setUpdate(); } void afxSpellButton::onRender(Point2I offset, const RectI& updateRect) { enum { NORMAL, HILIGHT, DEPRESSED, INACTIVE } state = NORMAL; if (mActive) { if (mHighlighted) state = HILIGHT; if (mDepressed || mStateOn) state = DEPRESSED; } else state = INACTIVE; switch (state) { case NORMAL: renderButton(mTextureNormal, offset, updateRect); break; case HILIGHT: renderButton(mTextureHilight ? mTextureHilight : mTextureNormal, offset, updateRect); break; case DEPRESSED: renderButton(mTextureDepressed, offset, updateRect); break; case INACTIVE: renderButton(mTextureInactive ? mTextureInactive : mTextureNormal, offset, updateRect); break; } } void afxSpellButton::onDeleteNotify(SimObject* obj) { // Handle Shape Deletion afxSpellBook* book = dynamic_cast(obj); if (book != NULL) { if (book == spellbook) { spellbook = NULL; setBitmap(""); setVisible(false); return; } } Parent::onDeleteNotify(obj); } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // protected: void afxSpellButton::renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect) { if (texture) { RectI rect(offset, getExtent()); GFX->getDrawUtil()->clearBitmapModulation(); GFX->getDrawUtil()->drawBitmapStretch(texture, rect); if (spellbook) { F32 cooldown = spellbook->getCooldownFactor(book_slot.x, book_slot.y); if (cooldown < 1.0f) { if (cooldown_txrs[(int)(36.0f*cooldown)]) GFX->getDrawUtil()->drawBitmapStretch(cooldown_txrs[(int)(36.0f*cooldown)], rect); } } renderChildControls( offset, updateRect); } else Parent::onRender(offset, updateRect); } void afxSpellButton::update_bitmap() { const char* icon_name = 0; bool is_placeholder = false; if (spellbook) { icon_name = spellbook->getSpellIcon(book_slot.x, book_slot.y); is_placeholder = spellbook->isPlaceholder(book_slot.x, book_slot.y); if (icon_name && icon_name[0] == '\0') icon_name = sUnknownSpellBitmap; } if (icon_name) { setBitmap(icon_name, is_placeholder); setVisible(true); } else { setBitmap(""); setVisible(false); } } void afxSpellButton::setSpellBook(afxSpellBook* book, U8 page) { book_slot.x = page; if (spellbook) clearNotify(spellbook); spellbook = book; update_bitmap(); if (spellbook) deleteNotify(spellbook); } void afxSpellButton::setPage(U8 page) { book_slot.x = page; update_bitmap(); } const char* afxSpellButton::formatDesc(char* buffer, int len) const { return (spellbook) ? spellbook->formatDesc(buffer, len, book_slot.x, book_slot.y) : ""; } afxMagicSpellData* afxSpellButton::getSpellDataBlock() const { return (spellbook) ? spellbook->getSpellData(book_slot.x, book_slot.y) : 0; } afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const { return (spellbook) ? spellbook->getSpellRPGData(book_slot.x, book_slot.y) : 0; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, U32 page ),, "Notify an afxSpellButton when its associated spellbook has changed.\n" ) { object->setSpellBook(spellbook, (U8)page); } DefineEngineMethod( afxSpellButton, onTurnPage, void, (U32 page ),, "Notify an afxSpellButton when the spellbook turns to a new page.\n" ) { object->setPage((U8)page); } DefineEngineMethod( afxSpellButton, getSpellDescription, const char*, (),, "Get the text description of a spell.\n" ) { char buf[1024]; return object->formatDesc(buf, 1024); } DefineEngineMethod( afxSpellButton, getSpellDataBlock, S32, (),, "Get the spell's datablock.\n" ) { afxMagicSpellData* spell_data = object->getSpellDataBlock(); return (spell_data) ? spell_data->getId() : -1; } DefineEngineMethod( afxSpellButton, getSpellRPGDataBlock, S32, (),, "Get the spell's RPG datablock.\n" ) { afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock(); return (spell_rpg_data) ? spell_rpg_data->getId() : -1; } DefineEngineMethod( afxSpellButton, useFreeTargeting, bool, (),, "Test if spell uses free targeting.\n" ) { afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock(); return (spell_rpg_data) ? (spell_rpg_data->spell_target == afxRPGMagicSpellData::TARGET_FREE) : false; } DefineEngineMethod( afxSpellButton, getFreeTargetStyle, S32, (),, "Get the free targeting style used by the spell.\n" ) { afxRPGMagicSpellData* spell_rpg_data = object->getSpellRPGDataBlock(); return (spell_rpg_data) ? spell_rpg_data->free_target_style : 0; } //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//