//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. // //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _AFX_SPELL_BUTTON_H_ #define _AFX_SPELL_BUTTON_H_ #include "gui/buttons/guiButtonCtrl.h" ///------------------------------------- /// Bitmap Button Contrl /// Set 'bitmap' comsole field to base name of bitmaps to use. This control will /// append '_n' for normal /// append '_h' for hilighted /// append '_d' for depressed /// /// if bitmap cannot be found it will use the default bitmap to render. /// /// if the extent is set to (0,0) in the gui editor and appy hit, this control will /// set it's extent to be exactly the size of the normal bitmap (if present) /// class afxSpellBook; class afxMagicSpellData; class afxRPGMagicSpellData; class afxSpellButton : public GuiButtonCtrl { private: typedef GuiButtonCtrl Parent; enum { NUM_COOLDOWN_FRAMES = 36 }; protected: static StringTableEntry sUnknownSpellBitmap; static StringTableEntry sSpellCooldownBitmaps; StringTableEntry mBitmapName; GFXTexHandle mTextureNormal; GFXTexHandle mTextureHilight; GFXTexHandle mTextureDepressed; GFXTexHandle mTextureInactive; afxSpellBook* spellbook; Point2I book_slot; GFXTexHandle cooldown_txrs[NUM_COOLDOWN_FRAMES]; void update_bitmap(); void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect); public: /*C*/ afxSpellButton(); /*D*/ ~afxSpellButton(); void setBitmap(const char *name, bool placholder=false); void setSpellBook(afxSpellBook*, U8 page); void setPage(U8 page); const char* formatDesc(char* buffer, int len) const; afxMagicSpellData* getSpellDataBlock() const; afxRPGMagicSpellData* getSpellRPGDataBlock() const; virtual bool onAdd(); virtual bool onWake(); virtual void onSleep(); virtual void inspectPostApply(); virtual void onMouseEnter(const GuiEvent &event); virtual void onMouseLeave(const GuiEvent &event); virtual void onRender(Point2I offset, const RectI &updateRect); virtual void onDeleteNotify(SimObject*); static void initPersistFields(); DECLARE_CONOBJECT(afxSpellButton); DECLARE_CATEGORY("AFX"); }; //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #endif //_GUI_BITMAP_BUTTON_CTRL_H