//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VERSION_H_ #define _VERSION_H_ /// Since we can build different engine "products" out of the same /// base engine source we need a way to differentiate which product /// this particular game is using. /// /// TGE 0001 /// TGEA 0002 /// TGB 0003 /// TGEA 360 0004 /// TGE WII 0005 /// Torque 3D 0006 /// Torque 3D MIT 0007 #define TORQUE_ENGINE_PRODUCT 0007 /// This is our global version number for the engine source code that /// we are using. See /source/torqueConfig.h for the game's source /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.). /// /// Version number is major * 1000 + minor * 100 + revision * 10. #define TORQUE_GAME_ENGINE 4003 /// Human readable engine version string. #define TORQUE_GAME_ENGINE_VERSION_STRING "4.0.3" /// Gets the engine version number. The version number is specified as a global in version.cc U32 getVersionNumber(); /// Gets the engine version number in a human readable form const char* getVersionString(); /// Gets the engine product name in string form const char* getEngineProductString(); /// Gets the compile date and time const char* getCompileTimeString(); /// Gets the application version number. The version number is specified as a global in torqueConfig.h U32 getAppVersionNumber(); /// Gets the human readable application version string. const char* getAppVersionString(); #endif