//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #include "platform/platform.h" #include "console/simDatablock.h" #include "console/console.h" #include "console/consoleInternal.h" #include "console/engineAPI.h" #include "T3D/gameBase/gameConnectionEvents.h" #include "T3D/gameBase/gameConnection.h" #include "core/stream/bitStream.h" #include "console/compiler.h" IMPLEMENT_CO_DATABLOCK_V1(SimDataBlock); SimObjectId SimDataBlock::sNextObjectId = DataBlockObjectIdFirst; S32 SimDataBlock::sNextModifiedKey = 0; ConsoleDocClass( SimDataBlock, "@brief \n" "@ingroup \n" "@section Datablock_Networking Datablocks and Networking\n" "@section Datablock_ClientSide Client-Side Datablocks\n" ); //----------------------------------------------------------------------------- SimDataBlock::SimDataBlock() { modifiedKey = 0; setModDynamicFields(true); setModStaticFields(true); } // this implements a simple structure for managing substitution statements. SimDataBlock::SubstitutionStatement::SubstitutionStatement(StringTableEntry slot, S32 idx, const char* value) { this->mSlot = slot; this->mIdx = idx; this->mValue = dStrdup(value); } SimDataBlock::SubstitutionStatement::~SubstitutionStatement() { dFree(mValue); } void SimDataBlock::SubstitutionStatement::replaceValue(const char* value) { dFree(this->mValue); this->mValue = dStrdup(value); } // this is the copy-constructor for creating temp-clones. SimDataBlock::SimDataBlock(const SimDataBlock& other, bool temp_clone) : SimObject(other, temp_clone) { modifiedKey = other.modifiedKey; } // a destructor is added to SimDataBlock so that we can delete any substitutions. SimDataBlock::~SimDataBlock() { clear_substitutions(); } void SimDataBlock::clear_substitutions() { for (S32 i = 0; i < substitutions.size(); i++) delete substitutions[i]; substitutions.clear(); } void SimDataBlock::addSubstitution(StringTableEntry slot, S32 idx, const char* subst) { AssertFatal(subst != 0 && subst[0] == '$' && subst[1] == '$', "Bad substition statement string added"); subst += 2; while (dIsspace(*subst)) subst++; bool empty_subs = (*subst == '\0'); for (S32 i = 0; i < substitutions.size(); i++) { if (substitutions[i] && substitutions[i]->mSlot == slot && substitutions[i]->mIdx == idx) { if (empty_subs) { delete substitutions[i]; substitutions[i] = 0; onRemoveSubstitution(slot, idx); } else { substitutions[i]->replaceValue(subst); onAddSubstitution(slot, idx, subst); } return; } } if (!empty_subs) { substitutions.push_back(new SubstitutionStatement(slot, idx, subst)); onAddSubstitution(slot, idx, subst); } } const char* SimDataBlock::getSubstitution(StringTableEntry slot, S32 idx) { for (S32 i = 0; i < substitutions.size(); i++) { if (substitutions[i] && substitutions[i]->mSlot == slot && substitutions[i]->mIdx == idx) return substitutions[i]->mValue; } return 0; } bool SimDataBlock::fieldHasSubstitution(StringTableEntry slot) { for (S32 i = 0; i < substitutions.size(); i++) if (substitutions[i] && substitutions[i]->mSlot == slot) return true; return false; } void SimDataBlock::printSubstitutions() { for (S32 i = 0; i < substitutions.size(); i++) if (substitutions[i]) Con::errorf("SubstitutionStatement[%s] = \"%s\" -- %d", substitutions[i]->mSlot, substitutions[i]->mValue, i); } void SimDataBlock::copySubstitutionsFrom(SimDataBlock* other) { clear_substitutions(); if (!other) return; for (S32 i = 0; i < other->substitutions.size(); i++) { if (other->substitutions[i]) { SubstitutionStatement* subs = other->substitutions[i]; substitutions.push_back(new SubstitutionStatement(subs->mSlot, subs->mIdx, subs->mValue)); } } } // This is the method that evaluates any substitution statements on a datablock and does the // actual replacement of substituted datablock fields. // // Much of the work is done by passing the statement to Con::evaluate() but first there are // some key operations performed on the statement. // -- Instances of "%%" in the statement are replaced with the id of the object. // -- Instances of "##" are replaced with the value of . // // There are also some return values that get special treatment. // -- An empty result will produce a realtime error message. // -- A result of "~~" will leave the original field value unchanged. // -- A result of "~0" will clear the original field to "" without producing an error message. // void SimDataBlock::performSubstitutions(SimDataBlock* dblock, const SimObject* obj, S32 index) { if (!dblock || !dblock->getClassRep()) { // error message return; } char obj_str[32]; dStrcpy(obj_str, Con::getIntArg(obj->getId()), 32); char index_str[32]; dStrcpy(index_str, Con::getIntArg(index), 32); for (S32 i = 0; i < substitutions.size(); i++) { if (substitutions[i]) { static char buffer[1024]; static char* b_oob = &buffer[1024]; char* b = buffer; // perform special token expansion (%% and ##) const char* v = substitutions[i]->mValue; while (*v != '\0') { // identify "%%" tokens and replace with id if (v[0] == '%' && v[1] == '%') { const char* s = obj_str; while (*s != '\0') { b[0] = s[0]; b++; s++; } v += 2; } // identify "##" tokens and replace with value else if (v[0] == '#' && v[1] == '#') { const char* s = index_str; while (*s != '\0') { b[0] = s[0]; b++; s++; } v += 2; } else { b[0] = v[0]; b++; v++; } } AssertFatal((uintptr_t)b < (uintptr_t)b_oob, "Substitution buffer overflowed"); b[0] = '\0'; // perform the statement evaluation Compiler::gSyntaxError = false; //Con::errorf("EVAL [%s]", avar("return %s;", buffer)); const char *result = Con::evaluate(avar("return %s;", buffer), false, 0); if (Compiler::gSyntaxError) { Con::errorf("Field Substitution Failed: field=\"%s\" substitution=\"%s\" -- syntax error", substitutions[i]->mSlot, substitutions[i]->mValue); Compiler::gSyntaxError = false; return; } // output a runtime console error when a substitution produces and empty result. if (result == 0 || result[0] == '\0') { Con::errorf("Field Substitution Failed: field=\"%s\" substitution=\"%s\" -- empty result", substitutions[i]->mSlot, substitutions[i]->mValue); return; } // handle special return values if (result[0] == '~') { // if value is "~~" then keep the existing value if (result[1] == '~' && result[2] == '\0') continue; // if "~0" then clear it if (result[1] == '0' && result[2] == '\0') result = ""; } const AbstractClassRep::Field* field = dblock->getClassRep()->findField(substitutions[i]->mSlot); if (!field) { // this should be very unlikely... Con::errorf("Field Substitution Failed: unknown field, \"%s\".", substitutions[i]->mSlot); continue; } if (field->keepClearSubsOnly && result[0] != '\0') { Con::errorf("Field Substitution Failed: field \"%s\" of datablock %s only allows \"$$ ~~\" (keep) and \"$$ ~0\" (clear) field substitutions. [%s]", substitutions[i]->mSlot, this->getClassName(), this->getName()); continue; } // substitute the field value with its replacement Con::setData(field->type, (void*)(((const char*)(dblock)) + field->offset), substitutions[i]->mIdx, 1, &result, field->table, field->flag); //dStrncpy(buffer, result, 255); //Con::errorf("SUBSTITUTION %s.%s[%d] = %s idx=%s", Con::getIntArg(getId()), substitutions[i]->slot, substitutions[i]->idx, buffer, index_str); // notify subclasses of a field modification dblock->onStaticModified(substitutions[i]->mSlot); } } // notify subclasses of substitution operation if (substitutions.size() > 0) dblock->onPerformSubstitutions(); } //----------------------------------------------------------------------------- bool SimDataBlock::onAdd() { Parent::onAdd(); // This initialization is done here, and not in the constructor, // because some jokers like to construct and destruct objects // (without adding them to the manager) to check what class // they are. modifiedKey = ++sNextModifiedKey; AssertFatal(sNextObjectId <= DataBlockObjectIdLast, "Exceeded maximum number of data blocks"); // add DataBlock to the DataBlockGroup unless it is client side ONLY DataBlock if ( !isClientOnly() ) if (SimGroup* grp = Sim::getDataBlockGroup()) grp->addObject(this); Sim::getDataBlockSet()->addObject( this ); return true; } //----------------------------------------------------------------------------- void SimDataBlock::assignId() { // We don't want the id assigned by the manager, but it may have // already been assigned a correct data block id. if ( isClientOnly() ) setId(sNextObjectId++); } //----------------------------------------------------------------------------- void SimDataBlock::onStaticModified(const char* slotName, const char* newValue) { modifiedKey = sNextModifiedKey++; } //----------------------------------------------------------------------------- // packData() and unpackData() do nothing in the stock implementation, but here // they've been modified to pack and unpack any substitution statements. // void SimDataBlock::packData(BitStream* stream) { for (S32 i = 0; i < substitutions.size(); i++) { if (substitutions[i]) { stream->writeFlag(true); stream->writeString(substitutions[i]->mSlot); stream->write(substitutions[i]->mIdx); stream->writeString(substitutions[i]->mValue); } } stream->writeFlag(false); } void SimDataBlock::unpackData(BitStream* stream) { clear_substitutions(); while(stream->readFlag()) { char slotName[256]; S32 idx; char value[256]; stream->readString(slotName); stream->read(&idx); stream->readString(value); substitutions.push_back(new SubstitutionStatement(StringTable->insert(slotName), idx, value)); } } //----------------------------------------------------------------------------- bool SimDataBlock::preload(bool, String&) { return true; } //----------------------------------------------------------------------------- void SimDataBlock::write(Stream &stream, U32 tabStop, U32 flags) { // Only output selected objects if they want that. if((flags & SelectedOnly) && !isSelected()) return; stream.writeTabs(tabStop); char buffer[1024]; // Client side datablocks are created with 'new' while // regular server datablocks use the 'datablock' keyword. if ( isClientOnly() ) dSprintf(buffer, sizeof(buffer), "new %s(%s) {\r\n", getClassName(), getName() ? getName() : ""); else dSprintf(buffer, sizeof(buffer), "datablock %s(%s) {\r\n", getClassName(), getName() ? getName() : ""); stream.write(dStrlen(buffer), buffer); writeFields(stream, tabStop + 1); stream.writeTabs(tabStop); stream.write(4, "};\r\n"); } //============================================================================= // API. //============================================================================= // MARK: ---- API ---- //----------------------------------------------------------------------------- DefineEngineMethod( SimDataBlock, reloadOnLocalClient, void, (),, "Reload the datablock. This can only be used with a local client configuration." ) { // Make sure we're running a local client. GameConnection* localClient = GameConnection::getLocalClientConnection(); if( !localClient ) return; // Do an in-place pack/unpack/preload. if( !object->preload( true, NetConnection::getErrorBuffer() ) ) { Con::errorf( NetConnection::getErrorBuffer() ); return; } U8 buffer[ 16384 ]; BitStream stream( buffer, 16384 ); object->packData( &stream ); stream.setPosition(0); object->unpackData( &stream ); if( !object->preload( false, NetConnection::getErrorBuffer() ) ) { Con::errorf( NetConnection::getErrorBuffer() ); return; } // Trigger a post-apply so that change notifications respond. object->inspectPostApply(); } //----------------------------------------------------------------------------- DefineEngineFunction( preloadClientDataBlocks, void, (),, "Preload all datablocks in client mode.\n\n" "(Server parameter is set to false). This will take some time to complete.") { // we go from last to first because we cut 'n pasted the loop from deleteDataBlocks SimGroup *grp = Sim::getDataBlockGroup(); String errorStr; for(S32 i = grp->size() - 1; i >= 0; i--) { AssertFatal(dynamic_cast((*grp)[i]), "Doh! non-datablock in datablock group!"); SimDataBlock *obj = (SimDataBlock*)(*grp)[i]; if (!obj->preload(false, errorStr)) Con::errorf("Failed to preload client datablock, %s: %s", obj->getName(), errorStr.c_str()); } } //----------------------------------------------------------------------------- DefineEngineFunction( deleteDataBlocks, void, (),, "Delete all the datablocks we've downloaded.\n\n" "This is usually done in preparation of downloading a new set of datablocks, " "such as occurs on a mission change, but it's also good post-mission cleanup." ) { // delete from last to first: SimGroup *grp = Sim::getDataBlockGroup(); grp->deleteAllObjects(); SimDataBlock::sNextObjectId = DataBlockObjectIdFirst; SimDataBlock::sNextModifiedKey = 0; }