//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames // Copyright (C) 2015 Faust Logic, Inc. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// #ifndef _SIMFIELDDICTIONARY_H_ #define _SIMFIELDDICTIONARY_H_ // Forward Refs class ConsoleBaseType; class SimObject; #include "core/stringTable.h" #include "core/stream/stream.h" #ifndef _TORQUE_STRING_H_ #include "core/util/str.h" #endif /// Dictionary to keep track of dynamic fields on SimObject. class SimFieldDictionary { friend class SimFieldDictionaryIterator; public: struct Entry { Entry() : slotName(StringTable->EmptyString()), value(NULL), next(NULL), type(NULL) {}; StringTableEntry slotName; char *value; Entry *next; ConsoleBaseType *type; }; enum { HashTableSize = 19 }; Entry *mHashTable[HashTableSize]; private: static Entry *smFreeList; void freeEntry(Entry *entry); Entry* addEntry(U32 bucket, StringTableEntry slotName, ConsoleBaseType* type, char* value = 0); static U32 getHashValue(StringTableEntry slotName); static U32 getHashValue(const String& fieldName); U32 mNumFields; /// In order to efficiently detect when a dynamic field has been /// added or deleted, we increment this every time we add or /// remove a field. U32 mVersion; public: const U32 getVersion() const { return mVersion; } SimFieldDictionary(); ~SimFieldDictionary(); void setFieldType(StringTableEntry slotName, const char *typeString); void setFieldType(StringTableEntry slotName, const U32 typeId); void setFieldType(StringTableEntry slotName, ConsoleBaseType *type); void setFieldValue(StringTableEntry slotName, const char *value); const char *getFieldValue(StringTableEntry slotName); U32 getFieldType(StringTableEntry slotName) const; Entry *findDynamicField(const String &fieldName) const; Entry *findDynamicField(StringTableEntry fieldName) const; void writeFields(SimObject *obj, Stream &strem, U32 tabStop); void printFields(SimObject *obj); void assignFrom(SimFieldDictionary *dict); U32 getNumFields() const { return mNumFields; } Entry *operator[](U32 index); void setFieldValue(StringTableEntry slotName, const char *value, ConsoleBaseType *type, bool no_replace); void assignFrom(SimFieldDictionary *dict, const char* filter, bool no_replace); }; class SimFieldDictionaryIterator { SimFieldDictionary * mDictionary; S32 mHashIndex; SimFieldDictionary::Entry * mEntry; public: SimFieldDictionaryIterator(SimFieldDictionary*); SimFieldDictionary::Entry* operator++(); SimFieldDictionary::Entry* operator*(); }; #endif // _SIMFIELDDICTIONARY_H_