//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DATACHUNKER_H_
#define _DATACHUNKER_H_
#ifndef _PLATFORM_H_
# include "platform/platform.h"
#endif
//----------------------------------------------------------------------------
/// Implements a chunked data allocator.
///
/// Calling new/malloc all the time is a time consuming operation. Therefore,
/// we provide the DataChunker, which allocates memory in blocks of
/// chunkSize (by default 16k, see ChunkSize, though it can be set in
/// the constructor), then doles it out as requested, in chunks of up to
/// chunkSize in size.
///
/// It will assert if you try to get more than ChunkSize bytes at a time,
/// and it deals with the logic of allocating new blocks and giving out
/// word-aligned chunks.
///
/// Note that new/free/realloc WILL NOT WORK on memory gotten from the
/// DataChunker. This also only grows (you can call freeBlocks to deallocate
/// and reset things).
class DataChunker
{
public:
/// Block of allocated memory.
///
/// This has nothing to do with datablocks as used in the rest of Torque.
struct DataBlock
{
DataBlock* next; ///< linked list pointer to the next DataBlock for this chunker
S32 curIndex; ///< current allocation point within this DataBlock
DataBlock();
~DataBlock();
inline U8 *getData();
};
enum {
PaddDBSize = (sizeof(DataBlock) + 3) & ~3, ///< Padded size of DataBlock
ChunkSize = 16384 - PaddDBSize ///< Default size of each DataBlock page in the DataChunker
};
/// Return a pointer to a chunk of memory from a pre-allocated block.
///
/// This memory goes away when you call freeBlocks.
///
/// This memory is word-aligned.
/// @param size Size of chunk to return. This must be less than chunkSize or else
/// an assertion will occur.
void *alloc(S32 size);
/// Free all allocated memory blocks.
///
/// This invalidates all pointers returned from alloc().
void freeBlocks(bool keepOne = false);
/// Initialize using blocks of a given size.
///
/// One new block is allocated at constructor-time.
///
/// @param size Size in bytes of the space to allocate for each block.
DataChunker(S32 size=ChunkSize);
~DataChunker();
/// Swaps the memory allocated in one data chunker for another. This can be used to implement
/// packing of memory stored in a DataChunker.
void swap(DataChunker &d)
{
DataBlock *temp = d.mCurBlock;
d.mCurBlock = mCurBlock;
mCurBlock = temp;
}
public:
U32 countUsedBlocks()
{
U32 count = 0;
if (!mCurBlock)
return 0;
for (DataBlock *ptr = mCurBlock; ptr != NULL; ptr = ptr->next)
{
count++;
}
return count;
}
void setChunkSize(U32 size)
{
AssertFatal(mCurBlock == NULL, "Cant resize now");
mChunkSize = size;
}
public:
DataBlock* mCurBlock; ///< current page we're allocating data from. If the
///< data size request is greater than the memory space currently
///< available in the current page, a new page will be allocated.
S32 mChunkSize; ///< The size allocated for each page in the DataChunker
};
inline U8 *DataChunker::DataBlock::getData()
{
return (U8*)this + DataChunker::PaddDBSize;
}
//----------------------------------------------------------------------------
template
class Chunker: private DataChunker
{
public:
Chunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
T* alloc() { return reinterpret_cast(DataChunker::alloc(S32(sizeof(T)))); }
void clear() { freeBlocks(); }
};
//----------------------------------------------------------------------------
/// This class is similar to the Chunker<> class above. But it allows for multiple
/// types of structs to be stored.
/// CodeReview: This could potentially go into DataChunker directly, but I wasn't sure if
/// CodeReview: That would be polluting it. BTR
class MultiTypedChunker : private DataChunker
{
public:
MultiTypedChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
/// Use like so: MyType* t = chunker.alloc();
template
T* alloc() { return reinterpret_cast(DataChunker::alloc(S32(sizeof(T)))); }
void clear() { freeBlocks(true); }
};
//----------------------------------------------------------------------------
/// Templatized data chunker class with proper construction and destruction of its elements.
///
/// DataChunker just allocates space. This subclass actually constructs/destructs the
/// elements. This class is appropriate for more complex classes.
template
class ClassChunker: private DataChunker
{
public:
ClassChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size)
{
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
mFreeListHead = NULL;
}
/// Allocates and properly constructs in place a new element.
T *alloc()
{
if(mFreeListHead == NULL)
return constructInPlace(reinterpret_cast(DataChunker::alloc(mElementSize)));
T* ret = mFreeListHead;
mFreeListHead = *(reinterpret_cast(mFreeListHead));
return constructInPlace(ret);
}
/// Properly destructs and frees an element allocated with the alloc method.
void free(T* elem)
{
destructInPlace(elem);
*(reinterpret_cast(elem)) = mFreeListHead;
mFreeListHead = elem;
}
void freeBlocks( bool keepOne = false )
{
DataChunker::freeBlocks( keepOne );
mFreeListHead = NULL;
}
private:
S32 mElementSize; ///< the size of each element, or the size of a pointer, whichever is greater
T *mFreeListHead; ///< a pointer to a linked list of freed elements for reuse
};
//----------------------------------------------------------------------------
template
class FreeListChunker
{
public:
FreeListChunker(DataChunker *inChunker)
: mChunker( inChunker ),
mOwnChunker( false ),
mFreeListHead( NULL )
{
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
}
FreeListChunker(S32 size = DataChunker::ChunkSize)
: mFreeListHead( NULL )
{
mChunker = new DataChunker( size );
mOwnChunker = true;
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
}
~FreeListChunker()
{
if ( mOwnChunker )
delete mChunker;
}
T *alloc()
{
if(mFreeListHead == NULL)
return reinterpret_cast(mChunker->alloc(mElementSize));
T* ret = mFreeListHead;
mFreeListHead = *(reinterpret_cast(mFreeListHead));
return ret;
}
void free(T* elem)
{
*(reinterpret_cast(elem)) = mFreeListHead;
mFreeListHead = elem;
}
/// Allow people to free all their memory if they want.
void freeBlocks( bool keepOne = false )
{
mChunker->freeBlocks( keepOne );
mFreeListHead = NULL;
}
private:
DataChunker *mChunker;
bool mOwnChunker;
S32 mElementSize;
T *mFreeListHead;
};
class FreeListChunkerUntyped
{
public:
FreeListChunkerUntyped(U32 inElementSize, DataChunker *inChunker)
: mChunker( inChunker ),
mOwnChunker( false ),
mElementSize( inElementSize ),
mFreeListHead( NULL )
{
}
FreeListChunkerUntyped(U32 inElementSize, S32 size = DataChunker::ChunkSize)
: mElementSize( inElementSize ),
mFreeListHead( NULL )
{
mChunker = new DataChunker( size );
mOwnChunker = true;
}
~FreeListChunkerUntyped()
{
if ( mOwnChunker )
delete mChunker;
}
void *alloc()
{
if(mFreeListHead == NULL)
return mChunker->alloc(mElementSize);
void *ret = mFreeListHead;
mFreeListHead = *(reinterpret_cast(mFreeListHead));
return ret;
}
void free(void* elem)
{
*(reinterpret_cast(elem)) = mFreeListHead;
mFreeListHead = elem;
}
// Allow people to free all their memory if they want.
void freeBlocks()
{
mChunker->freeBlocks();
// We have to terminate the freelist as well or else we'll run
// into crazy unused memory.
mFreeListHead = NULL;
}
U32 getElementSize() const { return mElementSize; }
private:
DataChunker *mChunker;
bool mOwnChunker;
const U32 mElementSize;
void *mFreeListHead;
};
#endif