//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _VolumetricFogRTManager_H_ #define _VolumetricFogRTManager_H_ #ifndef _SCENEOBJECT_H_ #include "scene/sceneObject.h" #endif #ifndef _MATTEXTURETARGET_H_ #include "materials/matTextureTarget.h" #endif #ifndef _GFXTARGET_H_ #include "gfx/gfxTarget.h" #endif #ifndef _SIGNAL_H_ #include "core/util/tSignal.h" #endif class VolumetricFogRTManager; typedef Signal VolumetricFogRTMResizeSignal; #define VFRTM VolumetricFogRTManager::get() class VolumetricFogRTManager : public SceneObject { public: typedef SceneObject Parent; protected: GFXTexHandle mDepthBuffer; GFXTexHandle mFrontBuffer; NamedTexTarget mDepthTarget; NamedTexTarget mFrontTarget; PlatformWindow* mPlatformWindow; static S32 mTargetScale; bool mIsInitialized; U32 mNumFogObjects; U32 mWidth; U32 mHeight; void onRemove(); void onSceneRemove(); void ResizeRT(WindowId did, S32 width, S32 height); static VolumetricFogRTMResizeSignal smVolumetricFogRTMResizeSignal; public: VolumetricFogRTManager(); ~VolumetricFogRTManager(); static VolumetricFogRTManager *get(); bool Init(); bool IsInitialized() { return mIsInitialized; } static void consoleInit(); static VolumetricFogRTMResizeSignal& getVolumetricFogRTMResizeSignal() { return smVolumetricFogRTMResizeSignal; } void FogAnswered(); S32 setQuality(U32 Quality); bool Resize(); U32 IncFogObjects(); U32 DecFogObjects(); DECLARE_CONOBJECT(VolumetricFogRTManager); }; extern VolumetricFogRTManager* gVolumetricFogRTManager; #endif