//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIMESHROADEDITORCTRL_H_ #define _GUIMESHROADEDITORCTRL_H_ #ifndef _EDITTSCTRL_H_ #include "gui/worldEditor/editTSCtrl.h" #endif #ifndef _UNDO_H_ #include "util/undo.h" #endif #ifndef _GIZMO_H_ #include "gui/worldEditor/gizmo.h" #endif #ifndef _MESHROAD_H_ #include "environment/meshRoad.h" #endif #include "T3D/assets/MaterialAsset.h" class GameBase; class GuiMeshRoadEditorCtrl : public EditTSCtrl { typedef EditTSCtrl Parent; public: friend class GuiMeshRoadEditorUndoAction; String mSelectMeshRoadMode; String mAddMeshRoadMode; String mAddNodeMode; String mInsertPointMode; String mRemovePointMode; String mMovePointMode; String mScalePointMode; String mRotatePointMode; GuiMeshRoadEditorCtrl(); ~GuiMeshRoadEditorCtrl(); DECLARE_CONOBJECT(GuiMeshRoadEditorCtrl); // SimObject bool onAdd(); static void initPersistFields(); // GuiControl virtual void onSleep(); // EditTSCtrl bool onKeyDown(const GuiEvent& event); void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ); void on3DMouseDown(const Gui3DMouseEvent & event); void on3DMouseUp(const Gui3DMouseEvent & event); void on3DMouseMove(const Gui3DMouseEvent & event); void on3DMouseDragged(const Gui3DMouseEvent & event); void on3DMouseEnter(const Gui3DMouseEvent & event); void on3DMouseLeave(const Gui3DMouseEvent & event); void on3DRightMouseDown(const Gui3DMouseEvent & event); void on3DRightMouseUp(const Gui3DMouseEvent & event); void updateGuiInfo(); void renderScene(const RectI & updateRect); // GuiRiverEditorCtrl bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos ); void deleteSelectedNode(); void deleteSelectedRoad( bool undoAble = true ); void setMode( String mode, bool sourceShortcut ); String getMode() { return mMode; } void setSelectedRoad( MeshRoad *road ); MeshRoad* getSelectedRoad() { return mSelRoad; }; void setSelectedNode( S32 node ); F32 getNodeWidth(); void setNodeWidth( F32 width ); F32 getNodeDepth(); void setNodeDepth( F32 depth ); Point3F getNodePosition(); void setNodePosition(const Point3F& pos); VectorF getNodeNormal(); void setNodeNormal( const VectorF &normal ); void matchTerrainToRoad(); protected: enum { Top = 0, Bottom = 1, Side = 2, SurfaceCount = 3 }; S32 _getNodeAtScreenPos( const MeshRoad *pRoad, const Point2I &posi ); S32 _getProfileNodeAtScreenPos( MeshRoadProfile *pProfile, const Point2I &posi); void _drawSpline( MeshRoad *road, const ColorI &color ); void _drawControlNodes( MeshRoad *road, const ColorI &color ); void submitUndo( const UTF8 *name = "Action" ); GFXStateBlockRef mZDisableSB; GFXStateBlockRef mZEnableSB; bool mSavedDrag; bool mIsDirty; bool mSavedProfileDrag; bool mDeselectProfileNode; SimSet *mRoadSet; S32 mSelNode; S32 mHoverNode; S32 mProfileNode; Vector mSelProfNodeList; U32 mAddNodeIdx; SimObjectPtr mSelRoad; SimObjectPtr mHoverRoad; String mMode; F32 mDefaultWidth; F32 mDefaultDepth; VectorF mDefaultNormal; Point2I mNodeHalfSize; ColorI mHoverSplineColor; ColorI mSelectedSplineColor; ColorI mHoverNodeColor; ColorI mProfileColor; bool mHasCopied; public: DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, TopMaterial); DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, TopMaterial); DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, BottomMaterial); DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, BottomMaterial); DECLARE_MATERIALASSET(GuiMeshRoadEditorCtrl, SideMaterial); DECLARE_ASSET_SETGET(GuiMeshRoadEditorCtrl, SideMaterial); }; class GuiMeshRoadEditorUndoAction : public UndoAction { public: GuiMeshRoadEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ) { mEditor = NULL; mObjId = 0; mMetersPerSegment = 1.0f; } GuiMeshRoadEditorCtrl *mEditor; Vector mNodes; Vector mProfileNodes; Vector mProfileMtrls; SimObjectId mObjId; F32 mMetersPerSegment; virtual void undo(); virtual void redo() { undo(); } }; #endif // _GUIMESHROADEDITORCTRL_H_