//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIRIVEREDITORCTRL_H_ #define _GUIRIVEREDITORCTRL_H_ #ifndef _EDITTSCTRL_H_ #include "gui/worldEditor/editTSCtrl.h" #endif #ifndef _UNDO_H_ #include "util/undo.h" #endif #ifndef _RIVER_H_ #include "environment/river.h" #endif #ifndef _GIZMO_H_ #include "gui/worldEditor/gizmo.h" #endif struct ObjectRenderInst; class SceneManager; class SceneRenderState; class BaseMatInstance; class GuiRiverEditorCtrl : public EditTSCtrl { typedef EditTSCtrl Parent; public: friend class GuiRiverEditorUndoAction; //static StringTableEntry smNormalMode; //static StringTableEntry smAddNodeMode; String mSelectRiverMode; String mAddRiverMode; String mAddNodeMode; String mInsertPointMode; String mRemovePointMode; String mMovePointMode; String mScalePointMode; String mRotatePointMode; GuiRiverEditorCtrl(); ~GuiRiverEditorCtrl(); DECLARE_CONOBJECT(GuiRiverEditorCtrl); // SimObject bool onAdd(); static void initPersistFields(); // GuiControl virtual void onSleep(); virtual void onRender(Point2I offset, const RectI &updateRect); // EditTSCtrl bool onKeyDown(const GuiEvent& event); void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ); void on3DMouseDown(const Gui3DMouseEvent & event); void on3DMouseUp(const Gui3DMouseEvent & event); void on3DMouseMove(const Gui3DMouseEvent & event); void on3DMouseDragged(const Gui3DMouseEvent & event); void on3DMouseEnter(const Gui3DMouseEvent & event); void on3DMouseLeave(const Gui3DMouseEvent & event); void on3DRightMouseDown(const Gui3DMouseEvent & event); void on3DRightMouseUp(const Gui3DMouseEvent & event); void updateGuiInfo(); void renderScene(const RectI & updateRect); // GuiRiverEditorCtrl bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos ); void deleteSelectedNode(); void deleteSelectedRiver( bool undoAble = true ); void setMode( String mode, bool sourceShortcut ); String getMode() { return mMode; } //void setGizmoMode( Gizmo::Mode mode ) { mGizmo->setMode( mode ); } void setSelectedRiver( River *river ); River* getSelectedRiver() { return mSelRiver; }; void setSelectedNode( S32 node ); F32 getNodeWidth(); void setNodeWidth( F32 width ); F32 getNodeDepth(); void setNodeDepth( F32 depth ); Point3F getNodePosition(); void setNodePosition(const Point3F& pos); VectorF getNodeNormal(); void setNodeNormal( const VectorF &normal ); protected: void _renderSelectedRiver( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst ); void _prepRenderImage( SceneManager* sceneGraph, const SceneRenderState* sceneState ); void _drawRiverSpline( River *river, const ColorI &color ); void _drawRiverControlNodes( River *river, const ColorI &color ); void _process3DMouseDown( const Gui3DMouseEvent& event ); void submitUndo( const UTF8 *name = "Action" ); GFXStateBlockRef mZDisableSB; GFXStateBlockRef mZEnableSB; bool mSavedDrag; bool mIsDirty; SimSet *mRiverSet; S32 mSelNode; S32 mHoverNode; U32 mAddNodeIdx; SimObjectPtr mSelRiver; SimObjectPtr mHoverRiver; String mMode; F32 mDefaultWidth; F32 mDefaultDepth; VectorF mDefaultNormal; S32 mInsertIdx; F32 mStartHeight; F32 mStartWidth; S32 mStartX; Point3F mStartWorld; Point2I mNodeHalfSize; //Gizmo mGizmo; Gui3DMouseEvent mLastMouseEvent; F32 mNodeSphereRadius; ColorI mNodeSphereFillColor; ColorI mNodeSphereLineColor; ColorI mHoverSplineColor; ColorI mSelectedSplineColor; ColorI mHoverNodeColor; #define InvalidMousePoint Point2I(-100,-100) Point2I mStartDragMousePoint; Point3F mStartDragNodePos; //GuiCursor *mMoveNodeCursor; //GuiCursor *mAddNodeCursor; //GuiCursor *mInsertNodeCursor; //GuiCursor *mResizeNodeCursor; }; class GuiRiverEditorUndoAction : public UndoAction { public: GuiRiverEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ) { mRiverEditor = NULL; mObjId = 0; mMetersPerSegment = 1.0f; mSegmentsPerBatch = 10; } GuiRiverEditorCtrl *mRiverEditor; Vector mNodes; SimObjectId mObjId; F32 mMetersPerSegment; U32 mSegmentsPerBatch; virtual void undo(); virtual void redo() { undo(); } }; #endif