//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIROADEDITORCTRL_H_ #define _GUIROADEDITORCTRL_H_ #ifndef _EDITTSCTRL_H_ #include "gui/worldEditor/editTSCtrl.h" #endif #ifndef _UNDO_H_ #include "util/undo.h" #endif #ifndef _DECALROAD_H_ #include "environment/decalRoad.h" #endif class GameBase; class DecalRoad; class GuiRoadEditorCtrl : public EditTSCtrl { typedef EditTSCtrl Parent; public: friend class GuiRoadEditorUndoAction; String mSelectRoadMode; String mAddRoadMode; String mAddNodeMode; String mInsertPointMode; String mRemovePointMode; String mMovePointMode; String mScalePointMode; GuiRoadEditorCtrl(); ~GuiRoadEditorCtrl(); DECLARE_CONOBJECT(GuiRoadEditorCtrl); // SimObject bool onAdd(); static void initPersistFields(); // GuiControl virtual void onSleep(); virtual void onRender(Point2I offset, const RectI &updateRect); // EditTSCtrl bool onKeyDown(const GuiEvent& event); void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ); void on3DMouseDown(const Gui3DMouseEvent & event); void on3DMouseUp(const Gui3DMouseEvent & event); void on3DMouseMove(const Gui3DMouseEvent & event); void on3DMouseDragged(const Gui3DMouseEvent & event); void on3DMouseEnter(const Gui3DMouseEvent & event); void on3DMouseLeave(const Gui3DMouseEvent & event); void on3DRightMouseDown(const Gui3DMouseEvent & event); void on3DRightMouseUp(const Gui3DMouseEvent & event); void updateGuiInfo(); void renderScene(const RectI & updateRect); void renderGui(Point2I offset, const RectI &updateRect); bool getTerrainPos( const Gui3DMouseEvent & event, Point3F &tpos ); void deleteSelectedNode(); void deleteSelectedRoad( bool undoAble = true ); void setMode( String mode, bool sourceShortcut ); String getMode() { return mMode; } void setSelectedRoad( DecalRoad *road ); DecalRoad* getSelectedRoad() { return mSelRoad; }; void setSelectedNode( S32 node ); S32 getSelectedNode() { return mSelNode; }; F32 getNodeWidth(); void setNodeWidth( F32 width ); Point3F getNodePosition(); void setNodePosition(const Point3F& pos); void setTextureFile( StringTableEntry file ); public: DECLARE_MATERIALASSET(GuiRoadEditorCtrl, Material); DECLARE_ASSET_SETGET(GuiRoadEditorCtrl, Material); protected: void _drawRoadSpline( DecalRoad *road, const ColorI &color ); void _drawRoadControlNodes( DecalRoad *road, const ColorI &color ); void submitUndo( const UTF8 *name ); bool mSavedDrag; bool mIsDirty; SimSet *mRoadSet; S32 mSelNode; S32 mHoverNode; U32 mAddNodeIdx; SimObjectPtr mSelRoad; SimObjectPtr mHoverRoad; ColorI mHoverSplineColor; ColorI mSelectedSplineColor; ColorI mHoverNodeColor; String mMode; F32 mDefaultWidth; S32 mInsertIdx; F32 mStartWidth; S32 mStartX; Point3F mStartWorld; Point2I mNodeHalfSize; // StateBlock for rendering road splines. GFXStateBlockRef mZDisableSB; }; class GuiRoadEditorUndoAction : public UndoAction { public: GuiRoadEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName ) { mRoadEditor = NULL; mObjId = 0; mBreakAngle = 3.0f; mSegmentsPerBatch = 0; mTextureLength = 0.0f; } GuiRoadEditorCtrl *mRoadEditor; Vector mNodes; SimObjectId mObjId; StringTableEntry mMaterialAssetId; F32 mBreakAngle; U32 mSegmentsPerBatch; F32 mTextureLength; virtual void undo(); virtual void redo() { undo(); } }; #endif