//----------------------------------------------------------------------------- // Copyright (c) 2015 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gfx/D3D11/gfxD3D11Device.h" #include "gfx/D3D11/gfxD3D11OcclusionQuery.h" #include "gui/3d/guiTSControl.h" #ifdef TORQUE_GATHER_METRICS // For TickMs define #include "T3D/gameBase/processList.h" #endif GFXD3D11OcclusionQuery::GFXD3D11OcclusionQuery(GFXDevice *device) : GFXOcclusionQuery(device), mQuery(NULL), mTesting(false) { #ifdef TORQUE_GATHER_METRICS mTimer = PlatformTimer::create(); mTimer->getElapsedMs(); mTimeSinceEnd = 0; mBeginFrame = 0; #endif } GFXD3D11OcclusionQuery::~GFXD3D11OcclusionQuery() { SAFE_RELEASE(mQuery); #ifdef TORQUE_GATHER_METRICS SAFE_DELETE(mTimer); #endif } bool GFXD3D11OcclusionQuery::begin() { if(GFXDevice::getDisableOcclusionQuery()) return true; if (mQuery == NULL) { D3D11_QUERY_DESC queryDesc; queryDesc.Query = D3D11_QUERY_OCCLUSION; queryDesc.MiscFlags = 0; HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery); if(FAILED(hRes)) { AssertFatal(false, "GFXD3D11OcclusionQuery::begin - Hardware does not support D3D11 Occlusion-Queries, this should be caught before this type is created"); } AssertISV(hRes != E_OUTOFMEMORY, "GFXD3D11OcclusionQuery::begin - Out of memory"); } if (!mTesting) { D3D11DEVICECONTEXT->Begin(mQuery); mTesting = true; } #ifdef TORQUE_GATHER_METRICS mBeginFrame = GuiTSCtrl::getFrameCount(); #endif return true; } void GFXD3D11OcclusionQuery::end() { if (GFXDevice::getDisableOcclusionQuery()) return; // Add an end marker to the command buffer queue. D3D11DEVICECONTEXT->End(mQuery); mTesting = false; #ifdef TORQUE_GATHER_METRICS AssertFatal( mBeginFrame == GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::end - ended query on different frame than begin!" ); mTimer->getElapsedMs(); mTimer->reset(); #endif } GFXD3D11OcclusionQuery::OcclusionQueryStatus GFXD3D11OcclusionQuery::getStatus(bool block, U32 *data) { // If this ever shows up near the top of a profile then your system is // GPU bound or you are calling getStatus too soon after submitting it. // // To test if you are GPU bound resize your window very small and see if // this profile no longer appears at the top. // // To test if you are calling getStatus to soon after submitting it, // check the value of mTimeSinceEnd in a debug build. If it is < half the length // of time to render an individual frame you could have problems. PROFILE_SCOPE(GFXD3D11OcclusionQuery_getStatus); if ( GFXDevice::getDisableOcclusionQuery() ) return NotOccluded; if ( mQuery == NULL ) return Unset; #ifdef TORQUE_GATHER_METRICS //AssertFatal( mBeginFrame < GuiTSCtrl::getFrameCount(), "GFXD3D11OcclusionQuery::getStatus - called on the same frame as begin!" ); //U32 mTimeSinceEnd = mTimer->getElapsedMs(); //AssertFatal( mTimeSinceEnd >= 5, "GFXD3DOcculsionQuery::getStatus - less than TickMs since called ::end!" ); #endif HRESULT hRes; U64 dwOccluded = 0; if ( block ) { while ((hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0)) == S_FALSE); } else { hRes = D3D11DEVICECONTEXT->GetData(mQuery, &dwOccluded, sizeof(U64), 0); } if (hRes == S_OK) { if (data != NULL) *data = (U32)dwOccluded; return dwOccluded > 0 ? NotOccluded : Occluded; } if (hRes == S_FALSE) return Waiting; return Error; } void GFXD3D11OcclusionQuery::zombify() { SAFE_RELEASE( mQuery ); } void GFXD3D11OcclusionQuery::resurrect() { // Recreate the query if( mQuery == NULL ) { D3D11_QUERY_DESC queryDesc; queryDesc.Query = D3D11_QUERY_OCCLUSION; queryDesc.MiscFlags = 0; HRESULT hRes = D3D11DEVICE->CreateQuery(&queryDesc, &mQuery); AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D11QueryFence::resurrect - Out of memory" ); } } const String GFXD3D11OcclusionQuery::describeSelf() const { // We've got nothing return String(); }